No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
Modified CVars:
Cvar 'bindset' was modified to '0' 
Cvar 'g_autoEquipNewWeapon' was modified to '1' 
Cvar 'com_skipJoystickRumble' was modified to '0' 
Cvar 'campaign_AllowMenuShellActivation' was modified to '1' 
Cvar 'r_umbraAccurateOcclusionThreshold' was modified to '5000' 
Cvar 'r_ambientChannelScale' was modified to '1.5' 
Cvar 'r_zfar' was modified to '200000' 
Cvar 'r_detailDistance' was modified to '3072' 
Cvar 'swf_dossier_WeaponSelectStick' was modified to '1' 
idGameLocal:Destructor 00000048B6D04040
--------- Game Map Shutdown ----------
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_18]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_23]
------------ Game Shutdown -----------
--------------------------------------
LoadLocalUserUnlockCustomizationToSessionLobby
Sending customization for player 'Player'
[LOBBY_TYPE_GAME] SendLocalDirtyLobbyUserMutableDataToPeers user 0 dirty
[LOBBY_TYPE_GAME] SendLocalDirtyLobbyUserGameMutableDataToPeers user 0 dirty
2020-09-15T04:37:35.857+03:00 LOG: Start Loading game/sp/challenges/ch03
Checking to see if the chunk is installed now
---------- ResetMapHeap ----------
Global heap: Can't HeapWalk() in this configuration
Map heap   : Can't HeapWalk() in this configuration
GlobalMemoryStatus: 15.95GB dwTotalPhys
GlobalMemoryStatus: 10.94GB dwAvailPhys
GlobalMemoryStatus: 5.01GB used phys
GlobalMemoryStatus: 3.40GB used virtual
  0: Realtek HD Audio 2nd output (Realtek High Definition Audio)
     2 channels, 96000 Hz
     Default Console Device, Multimedia Device, Communications Device, and Game Device
  1: Line 1 (Virtual Audio Cable)
     2 channels, 48000 Hz
Using audio device for voice 0
idLoadScreen::LaunchLoadScreen( "game/sp/argent_tower/argent_tower" )
couldn't open file maps/game/sp/argent_tower/argent_tower/argent_tower.bfoliage for read
Couldn't load while loading foliageModel:maps/game/sp/argent_tower/argent_tower/argent_tower.bfoliage
(idStaticShadowGeometrySource::CreateRenderGeometry):
    idVec3          2196757,  25743kB
    idDrawVert        17597,    824kB
    triIndex_t     12507063,  24427kB
    shadowDesc_t       1113,    134kB
    idTriangles        1484,    324kB
    idRnMdSurface      1484,    139kB
    Total                     51594kB
--------- Initializing Game ----------
mapName: game/sp/argent_tower/argent_tower
gameFlags: 284
initialMap: 0
Active layers For Spawn: layer/game/sp/argent_tower/bridge_room_blinds layer/game/sp/argent_tower/mancubus_intro layer/game/sp/argent_tower/classic_doom_door layer/game/sp/argent_tower/supershotgun layer/game/sp/argent_tower/tower_exterior layer/game/sp/argent_tower/cargo_bots layer/game/sp/argent_tower/apex_narrative layer/game/sp/argent_tower/bridge_elevator_narrative layer/game/sp/olympia_surface/cp1_obj_2 layer/game/sp/olympia_surface/crate_secret_post layer/game/sp/olympia_surface/cp1_obj_4 layer/game/sp/olympia_surface/surface1_gorenest1_post layer/game/sp/olympia_surface/surface1_modbot_1_post layer/game/sp/olympia_surface/arena1_complete layer/game/sp/resource_ops/cp_09_after_vega layer/game/sp/resource_ops/cp_08a_after_cache layer/game/sp/resource_ops/cp_07_whalehead layer/game/sp/resource_ops/cp_06_airlock layer/game/sp/resource_ops/cp_05a_after_plasma_secret layer/game/sp/resource_ops/cp_05b_yellow_door_secret layer/game/sp/resource_ops/cp_05_maint_drop_down layer/game/sp/resource_ops/cp_04a_post_imp_room layer/game/sp/resource_ops/cp_03_locker_room layer/game/sp/resource_ops/cp_02_door_to_atrium layer/game/sp/intro/bunker_post layer/game/sp/intro/gk_intro_post layer/game/sp/intro/game_start_post layer/game/sp/intro/pistol_post layer/game/sp/intro/opening_pre layer/game/sp/intro/blue_keycard_post layer/game/sp/intro/modbot_1_post layer/game/sp/intro/chainsaw_post layer/game/sp/resource_ops/vega_sequence_normal layer/game/sp/resource_ops/cp_initial layer/game/sp/resource_ops/cp_01_maint_bay_door layer/game/sp/resource_ops/cp_04_pre_imp_room layer/game/sp/resource_ops/cp_08_server_airlock layer/game/sp/olympia_surface/play_through_1 layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post layer/game/sp/olympia_surface/surfaces_modbot_1_post layer/game/sp/olympia_surface/surface1_gorenest3_post layer/game/sp/olympia_surface/argent_cooling_puzzle_complete layer/game/sp/olympia_surface/surface1_gorenest2_post layer/game/sp/olympia_surface/cp1_obj_3 layer/game/sp/olympia_surface/surface1_gorenest4_post layer/game/sp/olympia_surface/argent_tower_hurt layer/game/sp/argent_tower/obj_bridge 
numPlayers: 1
gamedate: May 31 2017
game initialized.
idGameLocal:Constructor 0000004832442040
--------------------------------------
----------- LoadMap(game/sp/argent_tower/argent_tower) ------------
RestartRenderThread called and renderer is not synced
map bounds are (49555.9, 54855.3, 27526.9)
max clip sector is (3097.2, 3428.5, 1720.4)
Spawning world
Worldspawn:  Adding environment, vista/argent_mg_ext
Found 11685 map entities
Skipped 5961 non-production entities
Registered 4876 map entities

Entities Spawned in Layers:
  layer/game/sp/argent_tower/tower_exterior
  layer/game/sp/argent_tower/bridge_elevator_narrative
  layer/game/sp/argent_tower/apex_narrative
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/obj_bridge
  layer/game/sp/argent_tower/classic_doom_door

Active Layers in map:
  layer/game/sp/argent_tower/bridge_room_blinds
  layer/game/sp/argent_tower/mancubus_intro
  layer/game/sp/argent_tower/classic_doom_door
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/tower_exterior
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/apex_narrative
  layer/game/sp/argent_tower/bridge_elevator_narrative
  layer/game/sp/olympia_surface/cp1_obj_2
  layer/game/sp/olympia_surface/crate_secret_post
  layer/game/sp/olympia_surface/cp1_obj_4
  layer/game/sp/olympia_surface/surface1_gorenest1_post
  layer/game/sp/olympia_surface/surface1_modbot_1_post
  layer/game/sp/olympia_surface/arena1_complete
  layer/game/sp/resource_ops/cp_09_after_vega
  layer/game/sp/resource_ops/cp_08a_after_cache
  layer/game/sp/resource_ops/cp_07_whalehead
  layer/game/sp/resource_ops/cp_06_airlock
  layer/game/sp/resource_ops/cp_05a_after_plasma_secret
  layer/game/sp/resource_ops/cp_05b_yellow_door_secret
  layer/game/sp/resource_ops/cp_05_maint_drop_down
  layer/game/sp/resource_ops/cp_04a_post_imp_room
  layer/game/sp/resource_ops/cp_03_locker_room
  layer/game/sp/resource_ops/cp_02_door_to_atrium
  layer/game/sp/intro/bunker_post
  layer/game/sp/intro/gk_intro_post
  layer/game/sp/intro/game_start_post
  layer/game/sp/intro/pistol_post
  layer/game/sp/intro/opening_pre
  layer/game/sp/intro/blue_keycard_post
  layer/game/sp/intro/modbot_1_post
  layer/game/sp/intro/chainsaw_post
  layer/game/sp/resource_ops/vega_sequence_normal
  layer/game/sp/resource_ops/cp_initial
  layer/game/sp/resource_ops/cp_01_maint_bay_door
  layer/game/sp/resource_ops/cp_04_pre_imp_room
  layer/game/sp/resource_ops/cp_08_server_airlock
  layer/game/sp/olympia_surface/play_through_1
  layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post
  layer/game/sp/olympia_surface/surfaces_modbot_1_post
  layer/game/sp/olympia_surface/surface1_gorenest3_post
  layer/game/sp/olympia_surface/argent_cooling_puzzle_complete
  layer/game/sp/olympia_surface/surface1_gorenest2_post
  layer/game/sp/olympia_surface/cp1_obj_3
  layer/game/sp/olympia_surface/surface1_gorenest4_post
  layer/game/sp/olympia_surface/argent_tower_hurt
  layer/game/sp/argent_tower/obj_bridge
Initializing 4876 entities
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
Spawning 4876 entities
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part1/elevator_part1_idle/accumulator_idanim_4932> did not specify a webDecl - aborting spawn!
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part2/elevator_part2_walkintoelevator/accumulator_idanim_4934> did not specify a webDecl - aborting spawn!
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part3/elevator_part3_idleinside/accumulator_idanim_4936> did not specify a webDecl - aborting spawn!
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part4/elevator_part4_walktodoor/accumulator_idanim_4938> did not specify a webDecl - aborting spawn!
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part5/elevator_part5_idleatdoor/accumulator_idanim_4940> did not specify a webDecl - aborting spawn!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_hellknight_1'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4947'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_4948'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_4949'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4950'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4951'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4952'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_4955'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_4956'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4957'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4958'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4959'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_4960'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_4961'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4962'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4963'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4964'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_mancubus_1'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_revenant_1'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_5004'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_5005'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_5006'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_5011'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_5012'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_5013'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_imp_1'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
RestartRenderThread called and renderer is not synced
Combat hint tower_base_info_hint_combat_assault_point_1 has no cover inside it's primitive
Combat hint tower_base_info_hint_combat_assault_point_4 has no cover inside it's primitive
Spawner 'tower_exterior_target_spawn_77' had to search for name in resourcelist 'tower_exterior_ai_demon_imp_3'!
Spawner 'tower_exterior_target_spawn_770' had to search for name in resourcelist 'tower_exterior_ai_demon_imp_low_perc'!
Spawner 'tower_exterior_target_spawn_774' had to search for name in resourcelist 'tower_exterior_ai_demon_hellknight_1'!
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_demon_archvile_1'!
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_zombie_scientist_1'!
RestartRenderThread called and renderer is not synced
Spawner 'tower_mid_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_mid_ai_demon_imp_10'!
Spawner 'tower_mid_target_spawners_spawn_manager_2' had to search for name in resourcelist 'tower_mid_ai_demon_mancubus_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_3' had to search for name in resourcelist 'tower_mid_ai_demon_hellknight_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_4' had to search for name in resourcelist 'tower_mid_ai_demon_revenant_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_5' had to search for name in resourcelist 'tower_mid_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_mid_target_spawners_spawn_manager_6' had to search for name in resourcelist 'tower_mid_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_mid_target_spawners_spawn_manager_7' had to search for name in resourcelist 'tower_mid_ai_zombie_hell_base_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_8' had to search for name in resourcelist 'tower_mid_ai_zombie_hell_base_2'!
Combat hint tower_mid_info_hint_combat_assault_point_16 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_20 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_39 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_37 has no cover inside it's primitive
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_revenant_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_hellknight_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_mancubus_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_imp_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_zombie_hell_base_1'!
Show more than allowed max AI, ignoring Show()
RestartRenderThread called and renderer is not synced
Spawner 'bridge_target_spawn_3' had to search for name in resourcelist 'bridge_ai_demon_imp_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_4' had to search for name in resourcelist 'bridge_ai_zombie_scientist_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_7' had to search for name in resourcelist 'bridge_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_7' had to search for name in resourcelist 'bridge_ai_hellified_marine_rifle_2'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_8' had to search for name in resourcelist 'bridge_ai_demon_hellknight_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_30' had to search for name in resourcelist 'bridge_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_34' had to search for name in resourcelist 'bridge_ai_hellified_marine_shotgunner_1'!
'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_35' had to search for name in resourcelist 'bridge_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_17' had to search for name in resourcelist 'bridge_ai_demon_hellknight_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'tower_upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_upper_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_demon_hellknight_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_zombie_scientist_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_hellified_marine_shotgunner_1'!
'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_zombie_uac_security_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
RestartRenderThread called and renderer is not synced
Spawner 'docks_target_spawn_revenant_intro_2' had to search for name in resourcelist 'docks_ai_demon_revenant_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_revenant_intro_1' had to search for name in resourcelist 'docks_ai_demon_revenant_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_parent_zombies_1' had to search for name in resourcelist 'docks_ai_zombie_welder_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_parent_zombies_1' had to search for name in resourcelist 'docks_ai_zombie_uac_security_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_17' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
Multiple entities named 'docks_ai_hellified_hell_base_1', new entity renamed to 'docks_ai_hellified_hell_base_1_renamed_5456'
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_18' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
Multiple entities named 'docks_ai_hellified_hell_base_1', new entity renamed to 'docks_ai_hellified_hell_base_1_renamed_5464'
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
RestartRenderThread called and renderer is not synced
idComponentTimeLine references bad entity while loading entity:InitComponents
idComponentTimeLine references bad entity while loading entity:InitComponents
SetupPlayer: 0
Health decl not set for idEnvironmentSuit, health functionality might not work!
duplicate singular item 'weapon/zion/player/sp/fists' in give item to player_0
player_0 is missing a threat sensor visual entity, will not have an x-ray skeleton.
idHands::Reset - hands webAnimator decl null
idHands::Init - animweb player/fp_hands has no state throwcookinto in subweb pistol_9mm
AUTOMAP FOG OF WAR: New checkpoint version detected! Yay!
Health decl not set for idEnvironmentSuit, health functionality might not work!
idAttachmentCollection::AddAttachment - model 'zion/characters/humans/mp_male/mp_uac_striker.md6' has no tag info for 'zion/objects/weapons/pistols/pistol.md6'
'weapon/zion/player/sp/pistol' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/player/sp/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
enabling ABILITY_MOD_DAMAGE_AWARDS_ADRENALINE
enabling EQUIP_INCREASE_DROP_RADIUS
!!!! Unable to find unuseableState 
==== Processing events ====
!!!! Spawn - 'upper_interact_use_panel_1' has an invalid initial node ''
!!!! Spawn - 'bridge_interact_use_panel_2' has an invalid initial node ''
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/scopes/arc_cannon.swf: File not found while loading swf:scopes/arc_cannon
!!!! Spawn - 'interact/use_panel_5694' has an invalid initial node ''
!!!! Spawn - 'interact/use_panel_5695' has an invalid initial node ''
!!!! Spawn - 'interact/use_panel_5716' has an invalid initial node ''
RestartRenderThread called and renderer is not synced
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5468]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5460]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5431]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5435]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5403]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5407]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5395]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5373]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5358]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5347]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5279]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5259]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5251]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5231]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5222]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5179]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5183]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5156]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5148]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5121]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5125]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5088]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5051]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5036]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_4977]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_4981]
RestartRenderThread called and renderer is not synced
---------- idRenderWorldLocal::SpecificationComplete ----------
OpenCachedPagesFile: X:\Games\DOOM\virtualtextures\maps\game\sp\argent_tower\argent_tower.pages
819 pages locked in X:\Games\DOOM\virtualtextures\maps\game\sp\argent_tower\argent_tower.pages
 0.5 seconds to load and lock 819 pages
(idRenderWorldLocal::SpecificationComplete) Built shadow occlusion buffers for 127 lights. (120.16ms)
--------------------------------------
Unknown command 'sys_dumpMemory'
Map loaded in 3.92 seconds.
AllocGame took 4.0150 seconds.
idMenuShellLocal::InitializeManager: GAME
Executing xb_default.cfg for device #0...
 6.5 seconds for game initialization
 6.5 total seconds for map load
 0.0 seconds for PRELOAD_MATERIAL_LIST
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
idDeclOverrideManager::OverrideLoadedDecls() 0 milliseconds to override 0 decls.
8.1 seconds to load game/sp/argent_tower/argent_tower
idLoadScreen::LevelLoadCompleted()
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance 
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance 
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance 
ENCOUNTER COMMENT: Spawn First Wave'bridge_ai_demon_imp_1_7352' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7359' has no valid cover after applying valid cover volumes
'weapon/zion/player/sp/plasma_rifle' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/player/sp/heavy_rifle_heavy_ar' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI bridge_ai_demon_imp_1_7379 told to use entrance traversal chain, but can't find any nearby chain
ENCOUNTER COMMENT: Second Wave StartAI bridge_ai_demon_imp_1_7387 told to use entrance traversal chain, but can't find any nearby chain
AI bridge_ai_demon_imp_1_7387 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7397' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7387 was in an animweb node for too long, restarting FSM to recover.
ENCOUNTER COMMENT: Final Wave Start'bridge_ai_demon_imp_1_7406' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_2_7413 told to use entrance traversal chain, but can't find any nearby chain
'bridge_ai_demon_imp_2_7413' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_2_7413' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7406' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7387 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7406 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_2_7413 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_2_7413' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7406' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7387 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_2_7413' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7406' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7406 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_2_7413 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_2_7413' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7406' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7387 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_2_7413 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7387 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_2_7413 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7387 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_2_7413 was in an animweb node for too long, restarting FSM to recover.
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_fastball_16' at (8059 3343 -11531)
AI bridge_ai_demon_imp_2_7413 was in an animweb node for too long, restarting FSM to recover.
rigid body moved outside world bounds for entity 'geo_bridge_prop_moveable_barrel_a_ext_5' at (1013 1839 -11470)
ENCOUNTER COMMENT: Combat EndsENCOUNTER COMMENT: Spawn ZombiesNo default spawn group. Please add a default spawn group to 'bridge_ai_encounter_script_encounter_script_4'
'weapon/zion/player/sp/rocket_launcher' has no weaponEntityDef assigned! Using default weapons/weaponent.
idAttachmentCollection::AddAttachment - model 'zion/characters/humans/mp_male/mp_uac_striker.md6' has no tag info for 'zion/objects/weapons/pistols/pistol.md6'
'weapon/zion/player/sp/pistol' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/player/sp/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
idAttachmentCollection::AddAttachment - model 'zion/characters/humans/mp_male/mp_uac_striker.md6' has no tag info for 'zion/objects/weapons/pistols/pistol.md6'
'weapon/zion/player/sp/pistol' has no weaponEntityDef assigned! Using default weapons/weaponent.
web/dying/run : GetModelInfo
Can't find suitable anim in node <none> that matches current injured state injured/rightarm
web/dying/idle : GetModelInfo
Can't find suitable anim in node <none> that matches current injured state injured/rightarm
web/dying/run : GetModelInfo
Can't find suitable anim in node <none> that matches current injured state injured/rightarm
web/dying/idle : GetModelInfo
Can't find suitable anim in node <none> that matches current injured state injured/rightarm
idLCP_Symmetric::RemoveClamped: updating factorization failed
ENCOUNTER COMMENT: Spawn Shield'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
Can't find suitable anim in node hands_combat/sprint that matches current injured state injured/leftarm
No default spawn group. Please add a default spawn group to 'bridge_ai_encounter_script_encounter_script_4'
Goregraph Node wound_neck does not exist!
Goregraph Node wound_neck does not exist!
No default spawn group. Please add a default spawn group to 'bridge_ai_encounter_script_encounter_script_4'
ENCOUNTER COMMENT: Combat 1 EndENCOUNTER COMMENT: Spawn Ambush'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
No default spawn group. Please add a default spawn group to 'bridge_ai_encounter_script_encounter_script_5'
'weapon/zion/player/sp/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/player/sp/plasma_rifle' has no weaponEntityDef assigned! Using default weapons/weaponent.
idGameLocal::ResizePoolAndReturnEntity Resizing for def breakable/test_gibs
'weapon/zion/player/sp/heavy_rifle_heavy_ar' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/player/sp/rocket_launcher' has no weaponEntityDef assigned! Using default weapons/weaponent.
wwise: failed to start sound play_exp_rocket_explosion_flesh id 1905853741 akevent id 1905853741 
idGameLocal::ResizePoolAndReturnEntity Resizing for def breakable/test_gibs
idGameLocal::ResizePoolAndReturnEntity Resizing for def breakable/test_gibs
wwise: failed to start sound play_exp_rocket_explosion_flesh id 1905853741 akevent id 1905853741 
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
wwise: failed to start sound play_exp_rocket_explosion_flesh id 1905853741 akevent id 1905853741 
can't find tag root on model zion/characters/monsters/hellknight/base/hellknight.md6, using origin/axis instead
can't find tag root on model zion/characters/monsters/hellknight/base/hellknight.md6, using origin/axis instead
can't find tag root on model zion/characters/monsters/hellknight/base/hellknight.md6, using origin/axis instead
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
Firing Interval for weapon weapon/zion/player/sp/rocket_launcher_lock_mod is shorter than the firing animation. Fix this!.  Anim Duration: 0.70 seconds.  WeaponFiringInterval: 0.14 seconds
Firing Interval for weapon weapon/zion/player/sp/rocket_launcher_lock_mod is shorter than the firing animation. Fix this!.  Anim Duration: 0.70 seconds.  WeaponFiringInterval: 0.14 seconds
Firing Interval for weapon weapon/zion/player/sp/rocket_launcher_lock_mod is shorter than the firing animation. Fix this!.  Anim Duration: 0.70 seconds.  WeaponFiringInterval: 0.14 seconds
--------------SAVEGAME----------- time: 309550
Game Got call to request savegame
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 0
   isCheckPoint: 0
 arcadeMode: 0
---
Marking request for next frame:
----------END SAVEGAME-----------time: 309550
'player1' ragdoll starting in solid. Playing death::collapse anim...
Attempting to start a player death sound, but none has been specified.
--------------SAVEGAME----------- time: 309550
SaveCheckPointAndGetFiles
---
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 0
   arcadeMode: 0
---
level_duration.dat: size 14846 out of 102400
game_duration.dat: size 22737 out of 512000
shell_shared.dat: size 33775 out of 204800
player_inventory.dat: size 1749 out of 51200
checkpoint_alt.dat: size 0 out of 768000
level_duration_alt.dat: size 0 out of 102400
----------END SAVEGAME-----------time: 309550
No default spawn group. Please add a default spawn group to 'bridge_ai_encounter_script_encounter_script_5'
'weapon/zion/player/sp/rocket_launcher' has no weaponEntityDef assigned! Using default weapons/weaponent.
--------------SAVEGAME----------- time: 309601
Game saved.
----------END SAVEGAME----------- time: 309601
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idSnapUnlockableManager::Serialize - START
idSnapUnlockableManager::Serialize - END
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idHydraProfileSaves::PushProfileData() Failed to push profile data to Hydra. User not signed into hydra.
idLCP_Symmetric::RemoveClamped: updating factorization failed
idLCP_Symmetric::RemoveClamped: updating factorization failed
Modified CVars:
Cvar 'bindset' was modified to '0' 
Cvar 'g_autoEquipNewWeapon' was modified to '1' 
Cvar 'com_skipJoystickRumble' was modified to '0' 
Cvar 'campaign_AllowMenuShellActivation' was modified to '1' 
Cvar 'r_umbraAccurateOcclusionThreshold' was modified to '5000' 
Cvar 'r_zfar' was modified to '200000' 
Cvar 'swf_dossier_WeaponSelectStick' was modified to '1' 
idGameLocal:Destructor 0000004832442040
--------- Game Map Shutdown ----------
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_32]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_27]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_62]
------------ Game Shutdown -----------
--------------------------------------
LoadLocalUserUnlockCustomizationToSessionLobby
Sending customization for player 'Player'
[LOBBY_TYPE_GAME] SendLocalDirtyLobbyUserMutableDataToPeers user 0 dirty
[LOBBY_TYPE_GAME] SendLocalDirtyLobbyUserGameMutableDataToPeers user 0 dirty
2020-09-15T04:43:42.628+03:00 LOG: Start Loading game/sp/challenges/ch03
Checking to see if the chunk is installed now
---------- ResetMapHeap ----------
Global heap: Can't HeapWalk() in this configuration
Map heap   : Can't HeapWalk() in this configuration
GlobalMemoryStatus: 15.95GB dwTotalPhys
GlobalMemoryStatus: 10.84GB dwAvailPhys
GlobalMemoryStatus: 5.10GB used phys
GlobalMemoryStatus: 3.46GB used virtual
  0: Realtek HD Audio 2nd output (Realtek High Definition Audio)
     2 channels, 96000 Hz
     Default Console Device, Multimedia Device, Communications Device, and Game Device
  1: Line 1 (Virtual Audio Cable)
     2 channels, 48000 Hz
Using audio device for voice 0
idLoadScreen::LaunchLoadScreen( "game/sp/argent_tower/argent_tower" )
couldn't open file maps/game/sp/argent_tower/argent_tower/argent_tower.bfoliage for read
Couldn't load while loading foliageModel:maps/game/sp/argent_tower/argent_tower/argent_tower.bfoliage
(idStaticShadowGeometrySource::CreateRenderGeometry):
    idVec3          2196757,  25743kB
    idDrawVert        17597,    824kB
    triIndex_t     12507063,  24427kB
    shadowDesc_t       1113,    134kB
    idTriangles        1484,    324kB
    idRnMdSurface      1484,    139kB
    Total                     51594kB
--------- Initializing Game ----------
mapName: game/sp/argent_tower/argent_tower
gameFlags: 284
initialMap: 0
Active layers For Spawn: layer/game/sp/argent_tower/bridge_room_blinds layer/game/sp/argent_tower/mancubus_intro layer/game/sp/argent_tower/classic_doom_door layer/game/sp/argent_tower/supershotgun layer/game/sp/argent_tower/tower_exterior layer/game/sp/argent_tower/cargo_bots layer/game/sp/argent_tower/apex_narrative layer/game/sp/argent_tower/bridge_elevator_narrative layer/game/sp/olympia_surface/cp1_obj_2 layer/game/sp/olympia_surface/crate_secret_post layer/game/sp/olympia_surface/cp1_obj_4 layer/game/sp/olympia_surface/surface1_gorenest1_post layer/game/sp/olympia_surface/surface1_modbot_1_post layer/game/sp/olympia_surface/arena1_complete layer/game/sp/resource_ops/cp_09_after_vega layer/game/sp/resource_ops/cp_08a_after_cache layer/game/sp/resource_ops/cp_07_whalehead layer/game/sp/resource_ops/cp_06_airlock layer/game/sp/resource_ops/cp_05a_after_plasma_secret layer/game/sp/resource_ops/cp_05b_yellow_door_secret layer/game/sp/resource_ops/cp_05_maint_drop_down layer/game/sp/resource_ops/cp_04a_post_imp_room layer/game/sp/resource_ops/cp_03_locker_room layer/game/sp/resource_ops/cp_02_door_to_atrium layer/game/sp/intro/bunker_post layer/game/sp/intro/gk_intro_post layer/game/sp/intro/game_start_post layer/game/sp/intro/pistol_post layer/game/sp/intro/opening_pre layer/game/sp/intro/blue_keycard_post layer/game/sp/intro/modbot_1_post layer/game/sp/intro/chainsaw_post layer/game/sp/resource_ops/vega_sequence_normal layer/game/sp/resource_ops/cp_initial layer/game/sp/resource_ops/cp_01_maint_bay_door layer/game/sp/resource_ops/cp_04_pre_imp_room layer/game/sp/resource_ops/cp_08_server_airlock layer/game/sp/olympia_surface/play_through_1 layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post layer/game/sp/olympia_surface/surfaces_modbot_1_post layer/game/sp/olympia_surface/surface1_gorenest3_post layer/game/sp/olympia_surface/argent_cooling_puzzle_complete layer/game/sp/olympia_surface/surface1_gorenest2_post layer/game/sp/olympia_surface/cp1_obj_3 layer/game/sp/olympia_surface/surface1_gorenest4_post layer/game/sp/olympia_surface/argent_tower_hurt layer/game/sp/argent_tower/obj_bridge 
numPlayers: 1
gamedate: May 31 2017
game initialized.
idGameLocal:Constructor 0000004837005040
--------------------------------------
----------- LoadMap(game/sp/argent_tower/argent_tower) ------------
RestartRenderThread called and renderer is not synced
map bounds are (49555.9, 54855.3, 27526.9)
max clip sector is (3097.2, 3428.5, 1720.4)
Spawning world
Worldspawn:  Adding environment, vista/argent_mg_ext
Found 11685 map entities
Skipped 5961 non-production entities
Registered 4876 map entities

Entities Spawned in Layers:
  layer/game/sp/argent_tower/tower_exterior
  layer/game/sp/argent_tower/bridge_elevator_narrative
  layer/game/sp/argent_tower/apex_narrative
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/obj_bridge
  layer/game/sp/argent_tower/classic_doom_door

Active Layers in map:
  layer/game/sp/argent_tower/bridge_room_blinds
  layer/game/sp/argent_tower/mancubus_intro
  layer/game/sp/argent_tower/classic_doom_door
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/tower_exterior
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/apex_narrative
  layer/game/sp/argent_tower/bridge_elevator_narrative
  layer/game/sp/olympia_surface/cp1_obj_2
  layer/game/sp/olympia_surface/crate_secret_post
  layer/game/sp/olympia_surface/cp1_obj_4
  layer/game/sp/olympia_surface/surface1_gorenest1_post
  layer/game/sp/olympia_surface/surface1_modbot_1_post
  layer/game/sp/olympia_surface/arena1_complete
  layer/game/sp/resource_ops/cp_09_after_vega
  layer/game/sp/resource_ops/cp_08a_after_cache
  layer/game/sp/resource_ops/cp_07_whalehead
  layer/game/sp/resource_ops/cp_06_airlock
  layer/game/sp/resource_ops/cp_05a_after_plasma_secret
  layer/game/sp/resource_ops/cp_05b_yellow_door_secret
  layer/game/sp/resource_ops/cp_05_maint_drop_down
  layer/game/sp/resource_ops/cp_04a_post_imp_room
  layer/game/sp/resource_ops/cp_03_locker_room
  layer/game/sp/resource_ops/cp_02_door_to_atrium
  layer/game/sp/intro/bunker_post
  layer/game/sp/intro/gk_intro_post
  layer/game/sp/intro/game_start_post
  layer/game/sp/intro/pistol_post
  layer/game/sp/intro/opening_pre
  layer/game/sp/intro/blue_keycard_post
  layer/game/sp/intro/modbot_1_post
  layer/game/sp/intro/chainsaw_post
  layer/game/sp/resource_ops/vega_sequence_normal
  layer/game/sp/resource_ops/cp_initial
  layer/game/sp/resource_ops/cp_01_maint_bay_door
  layer/game/sp/resource_ops/cp_04_pre_imp_room
  layer/game/sp/resource_ops/cp_08_server_airlock
  layer/game/sp/olympia_surface/play_through_1
  layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post
  layer/game/sp/olympia_surface/surfaces_modbot_1_post
  layer/game/sp/olympia_surface/surface1_gorenest3_post
  layer/game/sp/olympia_surface/argent_cooling_puzzle_complete
  layer/game/sp/olympia_surface/surface1_gorenest2_post
  layer/game/sp/olympia_surface/cp1_obj_3
  layer/game/sp/olympia_surface/surface1_gorenest4_post
  layer/game/sp/olympia_surface/argent_tower_hurt
  layer/game/sp/argent_tower/obj_bridge
Initializing 4876 entities
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
Spawning 4876 entities
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part1/elevator_part1_idle/accumulator_idanim_4932> did not specify a webDecl - aborting spawn!
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part2/elevator_part2_walkintoelevator/accumulator_idanim_4934> did not specify a webDecl - aborting spawn!
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part3/elevator_part3_idleinside/accumulator_idanim_4936> did not specify a webDecl - aborting spawn!
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part4/elevator_part4_walktodoor/accumulator_idanim_4938> did not specify a webDecl - aborting spawn!
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part5/elevator_part5_idleatdoor/accumulator_idanim_4940> did not specify a webDecl - aborting spawn!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_hellknight_1'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4947'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_4948'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_4949'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4950'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4951'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4952'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_4955'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_4956'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4957'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4958'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4959'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_4960'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_4961'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4962'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4963'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4964'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_mancubus_1'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_revenant_1'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_5004'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_5005'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_5006'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_5011'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_5012'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_5013'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_imp_1'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Combat hint tower_base_info_hint_combat_assault_point_1 has no cover inside it's primitive
Combat hint tower_base_info_hint_combat_assault_point_4 has no cover inside it's primitive
Spawner 'tower_exterior_target_spawn_77' had to search for name in resourcelist 'tower_exterior_ai_demon_imp_3'!
Spawner 'tower_exterior_target_spawn_770' had to search for name in resourcelist 'tower_exterior_ai_demon_imp_low_perc'!
Spawner 'tower_exterior_target_spawn_774' had to search for name in resourcelist 'tower_exterior_ai_demon_hellknight_1'!
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_demon_archvile_1'!
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_zombie_scientist_1'!
RestartRenderThread called and renderer is not synced
Spawner 'tower_mid_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_mid_ai_demon_imp_10'!
Spawner 'tower_mid_target_spawners_spawn_manager_2' had to search for name in resourcelist 'tower_mid_ai_demon_mancubus_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_3' had to search for name in resourcelist 'tower_mid_ai_demon_hellknight_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_4' had to search for name in resourcelist 'tower_mid_ai_demon_revenant_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_5' had to search for name in resourcelist 'tower_mid_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_mid_target_spawners_spawn_manager_6' had to search for name in resourcelist 'tower_mid_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_mid_target_spawners_spawn_manager_7' had to search for name in resourcelist 'tower_mid_ai_zombie_hell_base_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_8' had to search for name in resourcelist 'tower_mid_ai_zombie_hell_base_2'!
Combat hint tower_mid_info_hint_combat_assault_point_16 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_20 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_39 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_37 has no cover inside it's primitive
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_revenant_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_hellknight_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_mancubus_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_imp_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_zombie_hell_base_1'!
Show more than allowed max AI, ignoring Show()
RestartRenderThread called and renderer is not synced
Spawner 'bridge_target_spawn_3' had to search for name in resourcelist 'bridge_ai_demon_imp_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_4' had to search for name in resourcelist 'bridge_ai_zombie_scientist_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_7' had to search for name in resourcelist 'bridge_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_7' had to search for name in resourcelist 'bridge_ai_hellified_marine_rifle_2'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_8' had to search for name in resourcelist 'bridge_ai_demon_hellknight_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_30' had to search for name in resourcelist 'bridge_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_34' had to search for name in resourcelist 'bridge_ai_hellified_marine_shotgunner_1'!
'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_35' had to search for name in resourcelist 'bridge_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_17' had to search for name in resourcelist 'bridge_ai_demon_hellknight_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'tower_upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_upper_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_demon_hellknight_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_zombie_scientist_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_hellified_marine_shotgunner_1'!
'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_zombie_uac_security_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
RestartRenderThread called and renderer is not synced
Spawner 'docks_target_spawn_revenant_intro_2' had to search for name in resourcelist 'docks_ai_demon_revenant_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_revenant_intro_1' had to search for name in resourcelist 'docks_ai_demon_revenant_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_parent_zombies_1' had to search for name in resourcelist 'docks_ai_zombie_welder_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_parent_zombies_1' had to search for name in resourcelist 'docks_ai_zombie_uac_security_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_17' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
Multiple entities named 'docks_ai_hellified_hell_base_1', new entity renamed to 'docks_ai_hellified_hell_base_1_renamed_5456'
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_18' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
Multiple entities named 'docks_ai_hellified_hell_base_1', new entity renamed to 'docks_ai_hellified_hell_base_1_renamed_5464'
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
RestartRenderThread called and renderer is not synced
idComponentTimeLine references bad entity while loading entity:InitComponents
idComponentTimeLine references bad entity while loading entity:InitComponents
SetupPlayer: 0
Health decl not set for idEnvironmentSuit, health functionality might not work!
duplicate singular item 'weapon/zion/player/sp/fists' in give item to player_0
player_0 is missing a threat sensor visual entity, will not have an x-ray skeleton.
idHands::Reset - hands webAnimator decl null
idHands::Init - animweb player/fp_hands has no state throwcookinto in subweb pistol_9mm
AUTOMAP FOG OF WAR: New checkpoint version detected! Yay!
Health decl not set for idEnvironmentSuit, health functionality might not work!
idAttachmentCollection::AddAttachment - model 'zion/characters/humans/mp_male/mp_uac_striker.md6' has no tag info for 'zion/objects/weapons/pistols/pistol.md6'
'weapon/zion/player/sp/pistol' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/player/sp/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
enabling ABILITY_MOD_DAMAGE_AWARDS_ADRENALINE
enabling EQUIP_INCREASE_DROP_RADIUS
!!!! Unable to find unuseableState 
==== Processing events ====
!!!! Spawn - 'upper_interact_use_panel_1' has an invalid initial node ''
!!!! Spawn - 'bridge_interact_use_panel_2' has an invalid initial node ''
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/scopes/arc_cannon.swf: File not found while loading swf:scopes/arc_cannon
!!!! Spawn - 'interact/use_panel_5694' has an invalid initial node ''
!!!! Spawn - 'interact/use_panel_5695' has an invalid initial node ''
!!!! Spawn - 'interact/use_panel_5716' has an invalid initial node ''
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5468]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5460]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5431]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5435]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5403]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5407]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5395]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5373]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5358]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5347]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5279]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5259]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5251]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5231]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5222]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5179]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5183]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5156]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5148]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5121]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5125]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5088]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5051]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5036]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_4977]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_4981]
RestartRenderThread called and renderer is not synced
---------- idRenderWorldLocal::SpecificationComplete ----------
OpenCachedPagesFile: X:\Games\DOOM\virtualtextures\maps\game\sp\argent_tower\argent_tower.pages
819 pages locked in X:\Games\DOOM\virtualtextures\maps\game\sp\argent_tower\argent_tower.pages
 2.1 seconds to load and lock 819 pages
(idRenderWorldLocal::SpecificationComplete) Built shadow occlusion buffers for 127 lights. (119.29ms)
--------------------------------------
Unknown command 'sys_dumpMemory'
Map loaded in 5.78 seconds.
AllocGame took 5.8750 seconds.
idMenuShellLocal::InitializeManager: GAME
Executing xb_default.cfg for device #0...
 8.5 seconds for game initialization
 8.5 total seconds for map load
 0.0 seconds for PRELOAD_MATERIAL_LIST
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
idDeclOverrideManager::OverrideLoadedDecls() 0 milliseconds to override 0 decls.
10.2 seconds to load game/sp/argent_tower/argent_tower
idLoadScreen::LevelLoadCompleted()
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance 
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance 
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance 
ENCOUNTER COMMENT: Spawn First Wave'bridge_ai_demon_imp_1_7352' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7359' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7352 needed to be snapped onto AAS at end of traversal!
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_30' at (129 -4668 -11450)
ENCOUNTER COMMENT: Second Wave StartAI bridge_ai_demon_imp_1_7377 told to use entrance traversal chain, but can't find any nearby chain
AI bridge_ai_demon_imp_1_7384 told to use entrance traversal chain, but can't find any nearby chain
rigid body moved outside world bounds for entity 'bridge_envhazard_barrels_red_1' at (734 1253 -11431)
AI bridge_ai_demon_imp_1_7384 was in an animweb node for too long, restarting FSM to recover.
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_17' at (-11713 6211 -11440)
ENCOUNTER COMMENT: Spawn Zombiesrigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_16' at (-9123 8912 -11470)
No default spawn group. Please add a default spawn group to 'bridge_ai_encounter_script_encounter_script_4'
idLCP_Symmetric::RemoveClamped: updating factorization failed
AI bridge_ai_demon_imp_1_7384 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7377 was in an animweb node for too long, restarting FSM to recover.
No default spawn group. Please add a default spawn group to 'bridge_ai_encounter_script_encounter_script_4'
MeleeLunge_SnapViewToEntity(): Melee Lunge Target was not in the player's target list.
MeleeLunge_SnapViewToEntity(): Melee Lunge Target was not in the player's target list.
MeleeLunge_SnapViewToEntity(): Melee Lunge Target was not in the player's target list.
AI bridge_ai_demon_imp_1_7377 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7384 was in an animweb node for too long, restarting FSM to recover.
No default spawn group. Please add a default spawn group to 'bridge_ai_encounter_script_encounter_script_4'
idLCP_Symmetric::RemoveClamped: updating factorization failed
idLCP_Symmetric::RemoveClamped: updating factorization failed
No default spawn group. Please add a default spawn group to 'bridge_ai_encounter_script_encounter_script_4'
AI bridge_ai_demon_imp_1_7384 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7384 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7377 was in an animweb node for too long, restarting FSM to recover.
ENCOUNTER COMMENT: Spawn Shield'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
can't find a good pain for ai bridge_ai_zombie_welder_1_7453, falling back to twitch
Can't find suitable anim in node hands_combat/sprint that matches current injured state injured/leftarm
Can't find suitable anim in node hands_combat/sprint that matches current injured state injured/both_arms
AI bridge_ai_demon_imp_1_7384 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7377 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7377 was in an animweb node for too long, restarting FSM to recover.
No default spawn group. Please add a default spawn group to 'bridge_ai_encounter_script_encounter_script_4'
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_17' at (-7649 10667 -11510)
Null decal passed in to  idDeferredDecalManager::AddDecalFromPoint
AI bridge_ai_demon_imp_1_7377 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7384' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7384' has no valid cover after applying valid cover volumes
Null decal passed in to  idDeferredDecalManager::AddDecalFromPoint
AI bridge_ai_demon_imp_1_7377 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7384' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7384' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7384' has no valid cover after applying valid cover volumes
can't find a good pain for ai bridge_ai_hellified_marine_shotgunner_1_7454, falling back to twitch
idGameLocal::ResizePoolAndReturnEntity Resizing for def breakable/test_gibs
'bridge_ai_demon_imp_1_7494' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7377 was in an animweb node for too long, restarting FSM to recover.
ENCOUNTER COMMENT: Combat 1 EndidGameLocal::ResizePoolAndReturnEntity Resizing for def breakable/test_gibs
'weapon/zion/player/sp/plasma_rifle' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'weapon/zion/player/sp/heavy_rifle_heavy_ar' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/player/sp/rocket_launcher' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI bridge_ai_demon_imp_1_7377 was in an animweb node for too long, restarting FSM to recover.
ENCOUNTER COMMENT: Spawn Ambush'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Firing Interval for weapon weapon/zion/player/sp/rocket_launcher_lock_mod is shorter than the firing animation. Fix this!.  Anim Duration: 0.70 seconds.  WeaponFiringInterval: 0.14 seconds
No default spawn group. Please add a default spawn group to 'bridge_ai_encounter_script_encounter_script_5'
idGameLocal::ResizePoolAndReturnEntity Resizing for def breakable/test_gibs
Firing Interval for weapon weapon/zion/player/sp/rocket_launcher_lock_mod is shorter than the firing animation. Fix this!.  Anim Duration: 0.70 seconds.  WeaponFiringInterval: 0.14 seconds
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
wwise: failed to start sound play_exp_rocket_explosion_flesh id 1905853741 akevent id 1905853741 
ENCOUNTER COMMENT: Final Wave Start'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_2_7590 told to use entrance traversal chain, but can't find any nearby chain
'bridge_ai_demon_imp_2_7590' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_2_7590' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_2_7590 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
'weapon/zion/player/sp/heavy_rifle_heavy_ar' has no weaponEntityDef assigned! Using default weapons/weaponent.
'bridge_ai_demon_imp_2_7590' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
'weapon/zion/player/sp/rocket_launcher' has no weaponEntityDef assigned! Using default weapons/weaponent.
'bridge_ai_demon_imp_2_7590' has no valid cover after applying valid cover volumes
idAttachmentCollection::AddAttachment - model 'zion/characters/humans/mp_male/mp_uac_striker.md6' has no tag info for 'zion/objects/weapons/pistols/pistol.md6'
'weapon/zion/player/sp/pistol' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
'weapon/zion/player/sp/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI bridge_ai_demon_imp_2_7590 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_2_7590' has no valid cover after applying valid cover volumes
No default spawn group. Please add a default spawn group to 'bridge_ai_encounter_script_encounter_script_5'
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_2_7590' has no valid cover after applying valid cover volumes
'weapon/zion/ai/hellified_soldier/plasma_slug' has no weaponEntityDef assigned! Using default weapons/weaponent.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
Player weapon projectile 'projectile/zion/ai/hellified_soldier/plasma_slug' has projectilePlaysFireSound == true. This will cause multiple fire sounds to be played!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
'bridge_ai_demon_imp_2_7590' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_2_7590' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_2_7590 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_2_7590' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_2_7590' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_19' at (-9973 -1124 -11501)
'bridge_ai_demon_imp_2_7590' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_35' at (-9666 -1546 -11469)
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_21' at (-9733 -1476 -11504)
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_19' at (-9667 -1554 -11505)
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
Null decal passed in to  idDeferredDecalManager::AddDecalFromPoint
can't find a good pain for ai bridge_ai_hellified_marine_shotgunner_1_7520, falling back to twitch
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
ENCOUNTER COMMENT: Combat 2 EnAI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
idWeapon::LoadAmmoForFireMode - weapon <weapon/zion/player/sp/plasma_rifle> has different maxCount values for primary ammo <ammo/zion/player/sp/plasma_rifle> and secondary ammo <ammo/zion/player/sp/plasma_rifle_secondary_aoe>
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
'weapon/zion/player/sp/plasma_rifle' has no weaponEntityDef assigned! Using default weapons/weaponent.
Tried to switch weapons, but player 'Player' didn't have a pending weapon to switch to!
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
Codex: Медстанция
Codex: Прыжковые ботинки
Codex: Полевой дрон
Codex: Аргент-энергия
Codex: Элитный страж
Codex: Кровавые гнезда
[idCodexComponent::SetCodexSupportEntryState] Failed To Find Codex Entry
[idCodexComponent::SetCodexSupportEntryState] Failed To Find Codex Entry
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
'weapon/zion/player/sp/heavy_rifle_heavy_ar' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'weapon/zion/player/sp/rocket_launcher' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
idAttachmentCollection::AddAttachment - model 'zion/characters/humans/mp_male/mp_uac_striker.md6' has no tag info for 'zion/objects/weapons/pistols/pistol.md6'
'weapon/zion/player/sp/pistol' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/player/sp/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7583' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7583 was in an animweb node for too long, restarting FSM to recover.
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'weapon/zion/player/sp/plasma_rifle' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'weapon/zion/player/sp/heavy_rifle_heavy_ar' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
'weapon/zion/player/sp/rocket_launcher' has no weaponEntityDef assigned! Using default weapons/weaponent.
idAttachmentCollection::AddAttachment - model 'zion/characters/humans/mp_male/mp_uac_striker.md6' has no tag info for 'zion/objects/weapons/pistols/pistol.md6'
'weapon/zion/player/sp/pistol' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/player/sp/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
idWeapon::LoadAmmoForFireMode - weapon <weapon/zion/player/sp/shotgun> has different maxCount values for primary ammo <ammo/zion/player/sp/shotgun> and secondary ammo <ammo/zion/player/sp/shotgun_triple_burst>
idWeapon::LoadAmmoForFireMode - weapon <weapon/zion/player/sp/shotgun> has different maxCount values for primary ammo <ammo/zion/player/sp/shotgun> and secondary ammo <ammo/zion/player/sp/shotgun_pop_rocket>
AI bridge_ai_demon_imp_1_7494 was in an animweb node for too long, restarting FSM to recover.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
--------------SAVEGAME----------- time: 421481
Game Got call to request savegame
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 0
   isCheckPoint: 0
 arcadeMode: 0
---
Marking request for next frame:
----------END SAVEGAME-----------time: 421481
Attempting to start a player death sound, but none has been specified.
--------------SAVEGAME----------- time: 421481
SaveCheckPointAndGetFiles
---
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 0
   arcadeMode: 0
---
level_duration.dat: size 15019 out of 102400
game_duration.dat: size 23202 out of 512000
shell_shared.dat: size 33775 out of 204800
player_inventory.dat: size 1869 out of 51200
checkpoint_alt.dat: size 0 out of 768000
level_duration_alt.dat: size 0 out of 102400
----------END SAVEGAME-----------time: 421481
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
'weapon/zion/player/sp/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
--------------SAVEGAME----------- time: 421524
Game saved.
----------END SAVEGAME----------- time: 421524
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idSnapUnlockableManager::Serialize - START
idSnapUnlockableManager::Serialize - END
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idHydraProfileSaves::PushProfileData() Failed to push profile data to Hydra. User not signed into hydra.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
Modified CVars:
Cvar 'bindset' was modified to '0' 
Cvar 'g_autoEquipNewWeapon' was modified to '1' 
Cvar 'com_skipJoystickRumble' was modified to '0' 
Cvar 'campaign_AllowMenuShellActivation' was modified to '1' 
Cvar 'r_umbraAccurateOcclusionThreshold' was modified to '5000' 
Cvar 'r_zfar' was modified to '200000' 
Cvar 'r_detailDistance' was modified to '3072' 
Cvar 'swf_dossier_WeaponSelectStick' was modified to '1' 
idGameLocal:Destructor 0000004837005040
--------- Game Map Shutdown ----------
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_16]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_25]
------------ Game Shutdown -----------
--------------------------------------
LoadLocalUserUnlockCustomizationToSessionLobby
Sending customization for player 'Player'
[LOBBY_TYPE_GAME] SendLocalDirtyLobbyUserMutableDataToPeers user 0 dirty
[LOBBY_TYPE_GAME] SendLocalDirtyLobbyUserGameMutableDataToPeers user 0 dirty
2020-09-15T04:52:09.510+03:00 LOG: Start Loading game/sp/challenges/ch03
Checking to see if the chunk is installed now
---------- ResetMapHeap ----------
Global heap: Can't HeapWalk() in this configuration
Map heap   : Can't HeapWalk() in this configuration
GlobalMemoryStatus: 15.95GB dwTotalPhys
GlobalMemoryStatus: 10.78GB dwAvailPhys
GlobalMemoryStatus: 5.17GB used phys
GlobalMemoryStatus: 3.55GB used virtual
  0: Realtek HD Audio 2nd output (Realtek High Definition Audio)
     2 channels, 96000 Hz
     Default Console Device, Multimedia Device, Communications Device, and Game Device
  1: Line 1 (Virtual Audio Cable)
     2 channels, 48000 Hz
Using audio device for voice 0
idLoadScreen::LaunchLoadScreen( "game/sp/argent_tower/argent_tower" )
couldn't open file maps/game/sp/argent_tower/argent_tower/argent_tower.bfoliage for read
Couldn't load while loading foliageModel:maps/game/sp/argent_tower/argent_tower/argent_tower.bfoliage
(idStaticShadowGeometrySource::CreateRenderGeometry):
    idVec3          2196757,  25743kB
    idDrawVert        17597,    824kB
    triIndex_t     12507063,  24427kB
    shadowDesc_t       1113,    134kB
    idTriangles        1484,    324kB
    idRnMdSurface      1484,    139kB
    Total                     51594kB
--------- Initializing Game ----------
mapName: game/sp/argent_tower/argent_tower
gameFlags: 284
initialMap: 0
Active layers For Spawn: layer/game/sp/argent_tower/bridge_room_blinds layer/game/sp/argent_tower/mancubus_intro layer/game/sp/argent_tower/classic_doom_door layer/game/sp/argent_tower/supershotgun layer/game/sp/argent_tower/tower_exterior layer/game/sp/argent_tower/cargo_bots layer/game/sp/argent_tower/apex_narrative layer/game/sp/argent_tower/bridge_elevator_narrative layer/game/sp/olympia_surface/cp1_obj_2 layer/game/sp/olympia_surface/crate_secret_post layer/game/sp/olympia_surface/cp1_obj_4 layer/game/sp/olympia_surface/surface1_gorenest1_post layer/game/sp/olympia_surface/surface1_modbot_1_post layer/game/sp/olympia_surface/arena1_complete layer/game/sp/resource_ops/cp_09_after_vega layer/game/sp/resource_ops/cp_08a_after_cache layer/game/sp/resource_ops/cp_07_whalehead layer/game/sp/resource_ops/cp_06_airlock layer/game/sp/resource_ops/cp_05a_after_plasma_secret layer/game/sp/resource_ops/cp_05b_yellow_door_secret layer/game/sp/resource_ops/cp_05_maint_drop_down layer/game/sp/resource_ops/cp_04a_post_imp_room layer/game/sp/resource_ops/cp_03_locker_room layer/game/sp/resource_ops/cp_02_door_to_atrium layer/game/sp/intro/bunker_post layer/game/sp/intro/gk_intro_post layer/game/sp/intro/game_start_post layer/game/sp/intro/pistol_post layer/game/sp/intro/opening_pre layer/game/sp/intro/blue_keycard_post layer/game/sp/intro/modbot_1_post layer/game/sp/intro/chainsaw_post layer/game/sp/resource_ops/vega_sequence_normal layer/game/sp/resource_ops/cp_initial layer/game/sp/resource_ops/cp_01_maint_bay_door layer/game/sp/resource_ops/cp_04_pre_imp_room layer/game/sp/resource_ops/cp_08_server_airlock layer/game/sp/olympia_surface/play_through_1 layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post layer/game/sp/olympia_surface/surfaces_modbot_1_post layer/game/sp/olympia_surface/surface1_gorenest3_post layer/game/sp/olympia_surface/argent_cooling_puzzle_complete layer/game/sp/olympia_surface/surface1_gorenest2_post layer/game/sp/olympia_surface/cp1_obj_3 layer/game/sp/olympia_surface/surface1_gorenest4_post layer/game/sp/olympia_surface/argent_tower_hurt layer/game/sp/argent_tower/obj_bridge 
numPlayers: 1
gamedate: May 31 2017
game initialized.
idGameLocal:Constructor 000000483603A040
--------------------------------------
----------- LoadMap(game/sp/argent_tower/argent_tower) ------------
RestartRenderThread called and renderer is not synced
map bounds are (49555.9, 54855.3, 27526.9)
max clip sector is (3097.2, 3428.5, 1720.4)
Spawning world
Worldspawn:  Adding environment, vista/argent_mg_ext
Found 11685 map entities
RestartRenderThread called and renderer is not synced
Skipped 5961 non-production entities
Registered 4876 map entities

Entities Spawned in Layers:
  layer/game/sp/argent_tower/tower_exterior
  layer/game/sp/argent_tower/bridge_elevator_narrative
  layer/game/sp/argent_tower/apex_narrative
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/obj_bridge
  layer/game/sp/argent_tower/classic_doom_door

Active Layers in map:
  layer/game/sp/argent_tower/bridge_room_blinds
  layer/game/sp/argent_tower/mancubus_intro
  layer/game/sp/argent_tower/classic_doom_door
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/tower_exterior
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/apex_narrative
  layer/game/sp/argent_tower/bridge_elevator_narrative
  layer/game/sp/olympia_surface/cp1_obj_2
  layer/game/sp/olympia_surface/crate_secret_post
  layer/game/sp/olympia_surface/cp1_obj_4
  layer/game/sp/olympia_surface/surface1_gorenest1_post
  layer/game/sp/olympia_surface/surface1_modbot_1_post
  layer/game/sp/olympia_surface/arena1_complete
  layer/game/sp/resource_ops/cp_09_after_vega
  layer/game/sp/resource_ops/cp_08a_after_cache
  layer/game/sp/resource_ops/cp_07_whalehead
  layer/game/sp/resource_ops/cp_06_airlock
  layer/game/sp/resource_ops/cp_05a_after_plasma_secret
  layer/game/sp/resource_ops/cp_05b_yellow_door_secret
  layer/game/sp/resource_ops/cp_05_maint_drop_down
  layer/game/sp/resource_ops/cp_04a_post_imp_room
  layer/game/sp/resource_ops/cp_03_locker_room
  layer/game/sp/resource_ops/cp_02_door_to_atrium
  layer/game/sp/intro/bunker_post
  layer/game/sp/intro/gk_intro_post
  layer/game/sp/intro/game_start_post
  layer/game/sp/intro/pistol_post
  layer/game/sp/intro/opening_pre
  layer/game/sp/intro/blue_keycard_post
  layer/game/sp/intro/modbot_1_post
  layer/game/sp/intro/chainsaw_post
  layer/game/sp/resource_ops/vega_sequence_normal
  layer/game/sp/resource_ops/cp_initial
  layer/game/sp/resource_ops/cp_01_maint_bay_door
  layer/game/sp/resource_ops/cp_04_pre_imp_room
  layer/game/sp/resource_ops/cp_08_server_airlock
  layer/game/sp/olympia_surface/play_through_1
  layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post
  layer/game/sp/olympia_surface/surfaces_modbot_1_post
  layer/game/sp/olympia_surface/surface1_gorenest3_post
  layer/game/sp/olympia_surface/argent_cooling_puzzle_complete
  layer/game/sp/olympia_surface/surface1_gorenest2_post
  layer/game/sp/olympia_surface/cp1_obj_3
  layer/game/sp/olympia_surface/surface1_gorenest4_post
  layer/game/sp/olympia_surface/argent_tower_hurt
  layer/game/sp/argent_tower/obj_bridge
Initializing 4876 entities
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
Spawning 4876 entities
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part1/elevator_part1_idle/accumulator_idanim_4932> did not specify a webDecl - aborting spawn!
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part2/elevator_part2_walkintoelevator/accumulator_idanim_4934> did not specify a webDecl - aborting spawn!
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part3/elevator_part3_idleinside/accumulator_idanim_4936> did not specify a webDecl - aborting spawn!
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part4/elevator_part4_walktodoor/accumulator_idanim_4938> did not specify a webDecl - aborting spawn!
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part5/elevator_part5_idleatdoor/accumulator_idanim_4940> did not specify a webDecl - aborting spawn!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_hellknight_1'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4947'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_4948'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_4949'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4950'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4951'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4952'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_4955'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_4956'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4957'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4958'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4959'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_4960'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_4961'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4962'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4963'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4964'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_mancubus_1'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_revenant_1'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_5004'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_5005'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_5006'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_5011'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_5012'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_5013'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_imp_1'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
RestartRenderThread called and renderer is not synced
Combat hint tower_base_info_hint_combat_assault_point_1 has no cover inside it's primitive
Combat hint tower_base_info_hint_combat_assault_point_4 has no cover inside it's primitive
Spawner 'tower_exterior_target_spawn_77' had to search for name in resourcelist 'tower_exterior_ai_demon_imp_3'!
Spawner 'tower_exterior_target_spawn_770' had to search for name in resourcelist 'tower_exterior_ai_demon_imp_low_perc'!
Spawner 'tower_exterior_target_spawn_774' had to search for name in resourcelist 'tower_exterior_ai_demon_hellknight_1'!
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_demon_archvile_1'!
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_zombie_scientist_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_mid_ai_demon_imp_10'!
Spawner 'tower_mid_target_spawners_spawn_manager_2' had to search for name in resourcelist 'tower_mid_ai_demon_mancubus_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_3' had to search for name in resourcelist 'tower_mid_ai_demon_hellknight_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_4' had to search for name in resourcelist 'tower_mid_ai_demon_revenant_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_5' had to search for name in resourcelist 'tower_mid_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_mid_target_spawners_spawn_manager_6' had to search for name in resourcelist 'tower_mid_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_mid_target_spawners_spawn_manager_7' had to search for name in resourcelist 'tower_mid_ai_zombie_hell_base_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_8' had to search for name in resourcelist 'tower_mid_ai_zombie_hell_base_2'!
Combat hint tower_mid_info_hint_combat_assault_point_16 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_20 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_39 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_37 has no cover inside it's primitive
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_revenant_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_hellknight_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_mancubus_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_imp_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_zombie_hell_base_1'!
Show more than allowed max AI, ignoring Show()
RestartRenderThread called and renderer is not synced
Spawner 'bridge_target_spawn_3' had to search for name in resourcelist 'bridge_ai_demon_imp_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_4' had to search for name in resourcelist 'bridge_ai_zombie_scientist_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_7' had to search for name in resourcelist 'bridge_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_7' had to search for name in resourcelist 'bridge_ai_hellified_marine_rifle_2'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_8' had to search for name in resourcelist 'bridge_ai_demon_hellknight_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_30' had to search for name in resourcelist 'bridge_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_34' had to search for name in resourcelist 'bridge_ai_hellified_marine_shotgunner_1'!
'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_35' had to search for name in resourcelist 'bridge_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_17' had to search for name in resourcelist 'bridge_ai_demon_hellknight_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'tower_upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_upper_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_demon_hellknight_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_zombie_scientist_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_hellified_marine_shotgunner_1'!
'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_zombie_uac_security_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_revenant_intro_2' had to search for name in resourcelist 'docks_ai_demon_revenant_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_revenant_intro_1' had to search for name in resourcelist 'docks_ai_demon_revenant_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_parent_zombies_1' had to search for name in resourcelist 'docks_ai_zombie_welder_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_parent_zombies_1' had to search for name in resourcelist 'docks_ai_zombie_uac_security_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_17' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
Multiple entities named 'docks_ai_hellified_hell_base_1', new entity renamed to 'docks_ai_hellified_hell_base_1_renamed_5456'
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_18' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
Multiple entities named 'docks_ai_hellified_hell_base_1', new entity renamed to 'docks_ai_hellified_hell_base_1_renamed_5464'
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
idComponentTimeLine references bad entity while loading entity:InitComponents
idComponentTimeLine references bad entity while loading entity:InitComponents
RestartRenderThread called and renderer is not synced
SetupPlayer: 0
Health decl not set for idEnvironmentSuit, health functionality might not work!
duplicate singular item 'weapon/zion/player/sp/fists' in give item to player_0
player_0 is missing a threat sensor visual entity, will not have an x-ray skeleton.
idHands::Reset - hands webAnimator decl null
idHands::Init - animweb player/fp_hands has no state throwcookinto in subweb pistol_9mm
AUTOMAP FOG OF WAR: New checkpoint version detected! Yay!
Health decl not set for idEnvironmentSuit, health functionality might not work!
idAttachmentCollection::AddAttachment - model 'zion/characters/humans/mp_male/mp_uac_striker.md6' has no tag info for 'zion/objects/weapons/pistols/pistol.md6'
'weapon/zion/player/sp/pistol' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/player/sp/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
enabling ABILITY_MOD_DAMAGE_AWARDS_ADRENALINE
enabling EQUIP_INCREASE_DROP_RADIUS
!!!! Unable to find unuseableState 
idWeapon::LoadAmmoForFireMode - weapon <weapon/zion/player/sp/plasma_rifle> has different maxCount values for primary ammo <ammo/zion/player/sp/plasma_rifle> and secondary ammo <ammo/zion/player/sp/plasma_rifle_secondary_aoe>
==== Processing events ====
!!!! Spawn - 'upper_interact_use_panel_1' has an invalid initial node ''
!!!! Spawn - 'bridge_interact_use_panel_2' has an invalid initial node ''
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/scopes/arc_cannon.swf: File not found while loading swf:scopes/arc_cannon
!!!! Spawn - 'interact/use_panel_5695' has an invalid initial node ''
!!!! Spawn - 'interact/use_panel_5696' has an invalid initial node ''
!!!! Spawn - 'interact/use_panel_5717' has an invalid initial node ''
RestartRenderThread called and renderer is not synced
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5468]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5460]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5431]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5435]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5403]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5407]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5395]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5373]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5358]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5347]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5279]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5259]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5251]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5231]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5222]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5179]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5183]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5156]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5148]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5121]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5125]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5088]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5051]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5036]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_4977]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_4981]
RestartRenderThread called and renderer is not synced
---------- idRenderWorldLocal::SpecificationComplete ----------
OpenCachedPagesFile: X:\Games\DOOM\virtualtextures\maps\game\sp\argent_tower\argent_tower.pages
819 pages locked in X:\Games\DOOM\virtualtextures\maps\game\sp\argent_tower\argent_tower.pages
 0.7 seconds to load and lock 819 pages
(idRenderWorldLocal::SpecificationComplete) Built shadow occlusion buffers for 127 lights. (119.20ms)
--------------------------------------
Unknown command 'sys_dumpMemory'
Map loaded in 4.11 seconds.
AllocGame took 4.2030 seconds.
idMenuShellLocal::InitializeManager: GAME
Executing xb_default.cfg for device #0...
 6.6 seconds for game initialization
 6.6 total seconds for map load
 0.0 seconds for PRELOAD_MATERIAL_LIST
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
idDeclOverrideManager::OverrideLoadedDecls() 0 milliseconds to override 0 decls.
7.9 seconds to load game/sp/argent_tower/argent_tower
idLoadScreen::LevelLoadCompleted()
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance 
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance 
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance 
ENCOUNTER COMMENT: Spawn First Wave'bridge_ai_demon_imp_1_7353' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7360' has no valid cover after applying valid cover volumes
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_30' at (-6236 -5553 -11478)
'bridge_ai_demon_imp_1_7360' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7353 needed to be snapped onto AAS at end of traversal!
ENCOUNTER COMMENT: Second Wave Start'bridge_ai_demon_imp_1_7374' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_1_7381 told to use entrance traversal chain, but can't find any nearby chain
AI bridge_ai_demon_imp_1_7381 was in an animweb node for too long, restarting FSM to recover.
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
'bridge_ai_demon_imp_1_7381' has no valid cover after applying valid cover volumes
ENCOUNTER COMMENT: Final Wave Start'bridge_ai_demon_imp_1_7401' has no valid cover after applying valid cover volumes
'bridge_ai_demon_imp_1_7408' has no valid cover after applying valid cover volumes
AI bridge_ai_demon_imp_2_7415 told to use entrance traversal chain, but can't find any nearby chain
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_18' at (786 5774 -11535)
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_20' at (5788 4552 -11547)
AI bridge_ai_demon_imp_2_7415 was in an animweb node for too long, restarting FSM to recover.
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_16' at (3016 7445 -11514)
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_22' at (3627 7677 -11483)
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_16' at (2938 7535 -11536)
ENCOUNTER COMMENT: Combat Endsrigid body moved outside world bounds for entity 'projectile_ent/zion/ai/imp/fireball_fastball_20' at (1492 29361 -1081)
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part1/elevator_part1_idle/accumulator_idanim_16> did not specify a webDecl - aborting spawn!
--------------SAVEGAME----------- time: 147320
Game Got call to request savegame
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   isCheckPoint: 1
 arcadeMode: 0
---
Marking request for next frame:
----------END SAVEGAME-----------time: 147320
--------------SAVEGAME----------- time: 147320
SaveCheckPointAndGetFiles
---
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   arcadeMode: 0
---
NULL superscript object in 'tower_exterior_elevator_room_blinds'
NULL superscript object in 'apex_func_mover_monitor_1'
checkpoint.dat: size 40752 out of 768000
checkpoint_mapstart.dat: size 6975 out of 30720
level_duration.dat: size 15056 out of 102400
game_duration.dat: size 23202 out of 512000
shell_shared.dat: size 33775 out of 204800
player_inventory.dat: size 1869 out of 51200
checkpoint_alt.dat: size 0 out of 768000
level_duration_alt.dat: size 0 out of 102400
----------END SAVEGAME-----------time: 147320
--------------SAVEGAME----------- time: 147366
Game saved.
----------END SAVEGAME----------- time: 147366
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idSnapUnlockableManager::Serialize - START
idSnapUnlockableManager::Serialize - END
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idHydraProfileSaves::PushProfileData() Failed to push profile data to Hydra. User not signed into hydra.
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part2/elevator_part2_walkintoelevator/accumulator_idanim_18> did not specify a webDecl - aborting spawn!
WARNING: Voice Communication triggered while another is currently active. Stopping active to play new one.
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part3/elevator_part3_idleinside/accumulator_idanim_16> did not specify a webDecl - aborting spawn!
Menumanager_Shell Activate Took 5.7805 MS
player1 sending interaction IA_SCRIPT_DOOR_CLOSE to bridge_interact_doors_resops_double_glass_1!
idAnimated_AnimWeb::Spawn - Animated_AnimWeb entity <zion/cineractive/maps/argent_tower/elevator_part4/elevator_part4_walktodoor/accumulator_idanim_21> did not specify a webDecl - aborting spawn!
Codex: Медстанция
Codex: Прыжковые ботинки
Codex: Полевой дрон
Codex: Аргент-энергия
Codex: Элитный страж
Codex: Кровавые гнезда
Found 11685 map entities
Skipped 0 non-production entities
Registered 117 map entities

Entities Spawned in Layers:
  layer/game/sp/argent_tower/base_gyros

Active Layers in map:
  layer/game/sp/argent_tower/bridge_room_blinds
  layer/game/sp/argent_tower/mancubus_intro
  layer/game/sp/argent_tower/classic_doom_door
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/tower_exterior
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/apex_narrative
  layer/game/sp/argent_tower/bridge_elevator_narrative
  layer/game/sp/olympia_surface/cp1_obj_2
  layer/game/sp/olympia_surface/crate_secret_post
  layer/game/sp/olympia_surface/cp1_obj_4
  layer/game/sp/olympia_surface/surface1_gorenest1_post
  layer/game/sp/olympia_surface/surface1_modbot_1_post
  layer/game/sp/olympia_surface/arena1_complete
  layer/game/sp/resource_ops/cp_09_after_vega
  layer/game/sp/resource_ops/cp_08a_after_cache
  layer/game/sp/resource_ops/cp_07_whalehead
  layer/game/sp/resource_ops/cp_06_airlock
  layer/game/sp/resource_ops/cp_05a_after_plasma_secret
  layer/game/sp/resource_ops/cp_05b_yellow_door_secret
  layer/game/sp/resource_ops/cp_05_maint_drop_down
  layer/game/sp/resource_ops/cp_04a_post_imp_room
  layer/game/sp/resource_ops/cp_03_locker_room
  layer/game/sp/resource_ops/cp_02_door_to_atrium
  layer/game/sp/intro/bunker_post
  layer/game/sp/intro/gk_intro_post
  layer/game/sp/intro/game_start_post
  layer/game/sp/intro/pistol_post
  layer/game/sp/intro/opening_pre
  layer/game/sp/intro/blue_keycard_post
  layer/game/sp/intro/modbot_1_post
  layer/game/sp/intro/chainsaw_post
  layer/game/sp/resource_ops/vega_sequence_normal
  layer/game/sp/resource_ops/cp_initial
  layer/game/sp/resource_ops/cp_01_maint_bay_door
  layer/game/sp/resource_ops/cp_04_pre_imp_room
  layer/game/sp/resource_ops/cp_08_server_airlock
  layer/game/sp/olympia_surface/play_through_1
  layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post
  layer/game/sp/olympia_surface/surfaces_modbot_1_post
  layer/game/sp/olympia_surface/surface1_gorenest3_post
  layer/game/sp/olympia_surface/argent_cooling_puzzle_complete
  layer/game/sp/olympia_surface/surface1_gorenest2_post
  layer/game/sp/olympia_surface/cp1_obj_3
  layer/game/sp/olympia_surface/surface1_gorenest4_post
  layer/game/sp/olympia_surface/argent_tower_hurt
  layer/game/sp/argent_tower/obj_bridge
  layer/game/sp/argent_tower/base_gyros
Initializing 117 entities
Spawning 117 entities
Looking at removing 11685 entities
Num Removed: 0
'weapon/zion/player/sp/double_barrel' has no weaponEntityDef assigned! Using default weapons/weaponent.
Tried to switch weapons, but player 'Player' didn't have a pending weapon to switch to!
--------------SAVEGAME----------- time: 292115
Game Got call to request savegame
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   isCheckPoint: 1
 arcadeMode: 0
---
Marking request for next frame:
----------END SAVEGAME-----------time: 292115
--------------SAVEGAME----------- time: 292115
SaveCheckPointAndGetFiles
---
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   arcadeMode: 0
---
NULL superscript object in 'tower_exterior_elevator_room_blinds'
NULL superscript object in 'apex_func_mover_monitor_1'
checkpoint.dat: size 41645 out of 768000
checkpoint_mapstart.dat: size 6977 out of 30720
level_duration.dat: size 15221 out of 102400
game_duration.dat: size 23493 out of 512000
shell_shared.dat: size 33775 out of 204800
player_inventory.dat: size 1979 out of 51200
checkpoint_alt.dat: size 0 out of 768000
level_duration_alt.dat: size 0 out of 102400
----------END SAVEGAME-----------time: 292115
--------------SAVEGAME----------- time: 292164
Game saved.
----------END SAVEGAME----------- time: 292164
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idSnapUnlockableManager::Serialize - START
idSnapUnlockableManager::Serialize - END
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idHydraProfileSaves::PushProfileData() Failed to push profile data to Hydra. User not signed into hydra.
Codex: Медстанция
Codex: Прыжковые ботинки
Codex: Полевой дрон
Codex: Аргент-энергия
Codex: Элитный страж
Codex: Кровавые гнезда
idGameLocal::SpawnEntitiesForLayers skipping layer layer/game/sp/argent_tower/base_gyros because it is already active
idGameLocal::SpawnEntitiesForLayers early outing because no valid layers requested
AddLayersForNextMapLoad: skipping layer layer/game/sp/argent_tower/obj_climb_tower, already in active layers.
RemoveEntitiesForActiveLayers skipping layer layer/game/sp/argent_tower/obj_bridge, layer is not active
idGameLocal::RemoveEntitiesForLayers early outing because no valid layers requested
RemoveLayersForNextMapLoad: skipping layer layer/game/sp/argent_tower/bridge_elevator_narrative, not found in active layers.
--------------SAVEGAME----------- time: 331159
Game Got call to request savegame
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   isCheckPoint: 1
 arcadeMode: 0
---
Marking request for next frame:
----------END SAVEGAME-----------time: 331159
--------------SAVEGAME----------- time: 331159
SaveCheckPointAndGetFiles
---
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   arcadeMode: 0
---
NULL superscript object in 'tower_exterior_elevator_room_blinds'
NULL superscript object in 'apex_func_mover_monitor_1'
checkpoint.dat: size 24029 out of 768000
checkpoint_mapstart.dat: size 6989 out of 30720
level_duration.dat: size 15221 out of 102400
game_duration.dat: size 23576 out of 512000
shell_shared.dat: size 33775 out of 204800
player_inventory.dat: size 1979 out of 51200
checkpoint_alt.dat: size 0 out of 768000
level_duration_alt.dat: size 0 out of 102400
----------END SAVEGAME-----------time: 331159
--------------SAVEGAME----------- time: 331212
Game saved.
----------END SAVEGAME----------- time: 331212
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idSnapUnlockableManager::Serialize - START
idSnapUnlockableManager::Serialize - END
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idHydraProfileSaves::PushProfileData() Failed to push profile data to Hydra. User not signed into hydra.
Codex: Медстанция
Codex: Прыжковые ботинки
Codex: Полевой дрон
Codex: Аргент-энергия
Codex: Элитный страж
Codex: Кровавые гнезда
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
ENCOUNTER COMMENT: Ambient FeedersidGameLocal::SpawnEntitiesForLayers skipping layer layer/game/sp/argent_tower/base_gyros because it is already active
idGameLocal::SpawnEntitiesForLayers early outing because no valid layers requested
AddLayersForNextMapLoad: skipping layer layer/game/sp/argent_tower/obj_climb_tower, already in active layers.
RemoveEntitiesForActiveLayers skipping layer layer/game/sp/argent_tower/obj_bridge, layer is not active
idGameLocal::RemoveEntitiesForLayers early outing because no valid layers requested
RemoveLayersForNextMapLoad: skipping layer layer/game/sp/argent_tower/bridge_elevator_narrative, not found in active layers.
--------------SAVEGAME----------- time: 356259
Game Got call to request savegame
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   isCheckPoint: 1
 arcadeMode: 0
---
Marking request for next frame:
----------END SAVEGAME-----------time: 356259
--------------SAVEGAME----------- time: 356259
SaveCheckPointAndGetFiles
---
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   arcadeMode: 0
---
NULL superscript object in 'tower_exterior_elevator_room_blinds'
NULL superscript object in 'apex_func_mover_monitor_1'
checkpoint.dat: size 24378 out of 768000
checkpoint_mapstart.dat: size 6989 out of 30720
level_duration.dat: size 15360 out of 102400
game_duration.dat: size 23576 out of 512000
shell_shared.dat: size 33914 out of 204800
player_inventory.dat: size 1979 out of 51200
checkpoint_alt.dat: size 0 out of 768000
level_duration_alt.dat: size 0 out of 102400
----------END SAVEGAME-----------time: 356259
--------------SAVEGAME----------- time: 356315
Game saved.
----------END SAVEGAME----------- time: 356315
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idSnapUnlockableManager::Serialize - START
idSnapUnlockableManager::Serialize - END
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idHydraProfileSaves::PushProfileData() Failed to push profile data to Hydra. User not signed into hydra.
CheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: left_arm
FSM_AlertCyclePain:: required tag: not_injured
Goregraph Node wound_head does not exist!
Goregraph Node wound_head does not exist!
ENCOUNTER COMMENT: Main Combat Begins'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Goregraph Node body_node does not exist!
tower_exterior_target_spawn_786 has a Line of Sight test, but not a max distance, please add a maxDistance for efficiency and to prevent large distance trace errors
Goregraph Node body_node does not exist!
ai tower_exterior_ai_hellified_hell_base_1_7710 told to set an override blend dest of rifle_combat/run_aim, can't find that animweb state
ENCOUNTER COMMENT: Rubicon'weapon/zion/ai/hellified_soldier/laser_sweep' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI tower_exterior_ai_demon_archvile_1_7776 suffered from catastrophic move error from emergency lerp distance too far!! Restarting fsm ...
ai tower_exterior_ai_hellified_hell_base_1_7710 told to set an override blend dest of rifle_combat/run_aim, can't find that animweb state
Codex: Медстанция
Codex: Прыжковые ботинки
Codex: Полевой дрон
Codex: Аргент-энергия
Codex: Элитный страж
Codex: Кровавые гнезда
'weapon/zion/ai/hellified_soldier/laser_sweep' has no weaponEntityDef assigned! Using default weapons/weaponent.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
idLCP_Symmetric::RemoveClamped: updating factorization failed
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
idLCP_Symmetric::RemoveClamped: updating factorization failed
AI tower_exterior_ai_demon_imp_3_7768 suffered from catastrophic move error from required delta correction too large!! Restarting fsm ...
ai tower_exterior_ai_hellified_hell_base_1_7710 told to set an override blend dest of rifle_combat/run_aim, can't find that animweb state
ENCOUNTER COMMENT: Fat LadyidLCP_Symmetric::RemoveClamped: updating factorization failed
'weapon/zion/ai/hellified_soldier/laser_sweep' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
web/dying/run : GetModelInfo
Can't find suitable anim in node <none> that matches current injured state injured/both_arms
web/dying/idle : GetModelInfo
Can't find suitable anim in node <none> that matches current injured state injured/both_arms
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
idLCP_Symmetric::RemoveClamped: updating factorization failed
Goregraph Node body_node does not exist!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Goregraph Node body_node does not exist!
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
AI tower_exterior_ai_demon_archvile_1_7776 suffered from catastrophic move error from emergency lerp distance too far!! Restarting fsm ...
AI tower_exterior_ai_demon_archvile_1_7826 suffered from catastrophic move error from emergency lerp distance too far!! Restarting fsm ...
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/hellified_soldier/plasma_323' at (18389 -12193 -0)
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/hellified_soldier/plasma_324' at (18385 -12339 246)
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/hellified_soldier/plasma_327' at (18396 -13700 -187)
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/hellified_soldier/plasma_330' at (18383 -17747 -99)
'weapon/zion/player/sp/heavy_rifle_heavy_ar' has no weaponEntityDef assigned! Using default weapons/weaponent.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
idLCP_Symmetric::RemoveClamped: updating factorization failed
animWeb 'player/fp_hands' - slow path (1.57650721 ms) from 'assault_rifle_heavy_ar:shoot_again' to 'assault_rifle_heavy_ar:shoot' other 'assault_rifle_heavy_ar'
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
--------------SAVEGAME----------- time: 445022
Game Got call to request savegame
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 0
   isCheckPoint: 0
 arcadeMode: 0
---
Marking request for next frame:
----------END SAVEGAME-----------time: 445022
Attempting to start a player death sound, but none has been specified.
--------------SAVEGAME----------- time: 445022
SaveCheckPointAndGetFiles
---
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 0
   arcadeMode: 0
---
level_duration.dat: size 15360 out of 102400
game_duration.dat: size 23777 out of 512000
shell_shared.dat: size 33914 out of 204800
player_inventory.dat: size 1979 out of 51200
checkpoint_alt.dat: size 0 out of 768000
level_duration_alt.dat: size 0 out of 102400
----------END SAVEGAME-----------time: 445022
'weapon/zion/player/sp/heavy_rifle_heavy_ar' has no weaponEntityDef assigned! Using default weapons/weaponent.
--------------SAVEGAME----------- time: 445064
Game saved.
----------END SAVEGAME----------- time: 445064
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idSnapUnlockableManager::Serialize - START
idSnapUnlockableManager::Serialize - END
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idHydraProfileSaves::PushProfileData() Failed to push profile data to Hydra. User not signed into hydra.
Modified CVars:
Cvar 'bindset' was modified to '0' 
Cvar 'g_autoEquipNewWeapon' was modified to '1' 
Cvar 'com_skipJoystickRumble' was modified to '0' 
Cvar 'campaign_AllowMenuShellActivation' was modified to '1' 
Cvar 'r_umbraAccurateOcclusionThreshold' was modified to '5000' 
Cvar 'r_zfar' was modified to '200000' 
Cvar 'r_detailDistance' was modified to '3072' 
Cvar 'swf_dossier_WeaponSelectStick' was modified to '1' 
idGameLocal:Destructor 000000483603A040
--------- Game Map Shutdown ----------
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_323]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_321]
------------ Game Shutdown -----------
--------------------------------------
LoadLocalUserUnlockCustomizationToSessionLobby
Sending customization for player 'Player'
[LOBBY_TYPE_GAME] SendLocalDirtyLobbyUserMutableDataToPeers user 0 dirty
[LOBBY_TYPE_GAME] SendLocalDirtyLobbyUserGameMutableDataToPeers user 0 dirty
2020-09-15T05:02:15.238+03:00 LOG: Start Loading game/sp/challenges/ch03
Checking to see if the chunk is installed now
---------- ResetMapHeap ----------
Global heap: Can't HeapWalk() in this configuration
Map heap   : Can't HeapWalk() in this configuration
GlobalMemoryStatus: 15.95GB dwTotalPhys
GlobalMemoryStatus: 10.75GB dwAvailPhys
GlobalMemoryStatus: 5.20GB used phys
GlobalMemoryStatus: 3.59GB used virtual
  0: Realtek HD Audio 2nd output (Realtek High Definition Audio)
     2 channels, 96000 Hz
     Default Console Device, Multimedia Device, Communications Device, and Game Device
  1: Line 1 (Virtual Audio Cable)
     2 channels, 48000 Hz
Using audio device for voice 0
idLoadScreen::LaunchLoadScreen( "game/sp/argent_tower/argent_tower" )
couldn't open file maps/game/sp/argent_tower/argent_tower/argent_tower.bfoliage for read
Couldn't load while loading foliageModel:maps/game/sp/argent_tower/argent_tower/argent_tower.bfoliage
(idStaticShadowGeometrySource::CreateRenderGeometry):
    idVec3          2196757,  25743kB
    idDrawVert        17597,    824kB
    triIndex_t     12507063,  24427kB
    shadowDesc_t       1113,    134kB
    idTriangles        1484,    324kB
    idRnMdSurface      1484,    139kB
    Total                     51594kB
--------- Initializing Game ----------
mapName: game/sp/argent_tower/argent_tower
gameFlags: 284
initialMap: 0
Active layers For Spawn: layer/game/sp/argent_tower/obj_climb_tower layer/game/sp/argent_tower/base_gyros layer/game/sp/olympia_surface/argent_tower_hurt layer/game/sp/olympia_surface/surface1_gorenest4_post layer/game/sp/olympia_surface/cp1_obj_3 layer/game/sp/olympia_surface/surface1_gorenest2_post layer/game/sp/olympia_surface/argent_cooling_puzzle_complete layer/game/sp/olympia_surface/surface1_gorenest3_post layer/game/sp/olympia_surface/surfaces_modbot_1_post layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post layer/game/sp/olympia_surface/play_through_1 layer/game/sp/resource_ops/cp_08_server_airlock layer/game/sp/resource_ops/cp_04_pre_imp_room layer/game/sp/resource_ops/cp_01_maint_bay_door layer/game/sp/resource_ops/cp_initial layer/game/sp/resource_ops/vega_sequence_normal layer/game/sp/intro/chainsaw_post layer/game/sp/intro/modbot_1_post layer/game/sp/intro/blue_keycard_post layer/game/sp/intro/opening_pre layer/game/sp/intro/pistol_post layer/game/sp/intro/game_start_post layer/game/sp/intro/gk_intro_post layer/game/sp/intro/bunker_post layer/game/sp/resource_ops/cp_02_door_to_atrium layer/game/sp/resource_ops/cp_03_locker_room layer/game/sp/resource_ops/cp_04a_post_imp_room layer/game/sp/resource_ops/cp_05_maint_drop_down layer/game/sp/resource_ops/cp_05b_yellow_door_secret layer/game/sp/resource_ops/cp_05a_after_plasma_secret layer/game/sp/resource_ops/cp_06_airlock layer/game/sp/resource_ops/cp_07_whalehead layer/game/sp/resource_ops/cp_08a_after_cache layer/game/sp/resource_ops/cp_09_after_vega layer/game/sp/olympia_surface/arena1_complete layer/game/sp/olympia_surface/surface1_modbot_1_post layer/game/sp/olympia_surface/surface1_gorenest1_post layer/game/sp/olympia_surface/cp1_obj_4 layer/game/sp/olympia_surface/crate_secret_post layer/game/sp/olympia_surface/cp1_obj_2 layer/game/sp/argent_tower/apex_narrative layer/game/sp/argent_tower/cargo_bots layer/game/sp/argent_tower/tower_exterior layer/game/sp/argent_tower/supershotgun layer/game/sp/argent_tower/classic_doom_door layer/game/sp/argent_tower/mancubus_intro 
numPlayers: 1
gamedate: May 31 2017
game initialized.
idGameLocal:Constructor 0000004831C42040
--------------------------------------
----------- LoadMap(game/sp/argent_tower/argent_tower) ------------
RestartRenderThread called and renderer is not synced
map bounds are (49555.9, 54855.3, 27526.9)
max clip sector is (3097.2, 3428.5, 1720.4)
Spawning world
Worldspawn:  Adding environment, vista/argent_mg_ext
Found 11685 map entities
RestartRenderThread called and renderer is not synced
Skipped 5961 non-production entities
Registered 4981 map entities

Entities Spawned in Layers:
  layer/game/sp/argent_tower/tower_exterior
  layer/game/sp/argent_tower/apex_narrative
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/base_gyros
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/obj_climb_tower
  layer/game/sp/argent_tower/classic_doom_door

Active Layers in map:
  layer/game/sp/argent_tower/obj_climb_tower
  layer/game/sp/argent_tower/base_gyros
  layer/game/sp/olympia_surface/argent_tower_hurt
  layer/game/sp/olympia_surface/surface1_gorenest4_post
  layer/game/sp/olympia_surface/cp1_obj_3
  layer/game/sp/olympia_surface/surface1_gorenest2_post
  layer/game/sp/olympia_surface/argent_cooling_puzzle_complete
  layer/game/sp/olympia_surface/surface1_gorenest3_post
  layer/game/sp/olympia_surface/surfaces_modbot_1_post
  layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post
  layer/game/sp/olympia_surface/play_through_1
  layer/game/sp/resource_ops/cp_08_server_airlock
  layer/game/sp/resource_ops/cp_04_pre_imp_room
  layer/game/sp/resource_ops/cp_01_maint_bay_door
  layer/game/sp/resource_ops/cp_initial
  layer/game/sp/resource_ops/vega_sequence_normal
  layer/game/sp/intro/chainsaw_post
  layer/game/sp/intro/modbot_1_post
  layer/game/sp/intro/blue_keycard_post
  layer/game/sp/intro/opening_pre
  layer/game/sp/intro/pistol_post
  layer/game/sp/intro/game_start_post
  layer/game/sp/intro/gk_intro_post
  layer/game/sp/intro/bunker_post
  layer/game/sp/resource_ops/cp_02_door_to_atrium
  layer/game/sp/resource_ops/cp_03_locker_room
  layer/game/sp/resource_ops/cp_04a_post_imp_room
  layer/game/sp/resource_ops/cp_05_maint_drop_down
  layer/game/sp/resource_ops/cp_05b_yellow_door_secret
  layer/game/sp/resource_ops/cp_05a_after_plasma_secret
  layer/game/sp/resource_ops/cp_06_airlock
  layer/game/sp/resource_ops/cp_07_whalehead
  layer/game/sp/resource_ops/cp_08a_after_cache
  layer/game/sp/resource_ops/cp_09_after_vega
  layer/game/sp/olympia_surface/arena1_complete
  layer/game/sp/olympia_surface/surface1_modbot_1_post
  layer/game/sp/olympia_surface/surface1_gorenest1_post
  layer/game/sp/olympia_surface/cp1_obj_4
  layer/game/sp/olympia_surface/crate_secret_post
  layer/game/sp/olympia_surface/cp1_obj_2
  layer/game/sp/argent_tower/apex_narrative
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/tower_exterior
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/classic_doom_door
  layer/game/sp/argent_tower/mancubus_intro
Initializing 4981 entities
RestartRenderThread called and renderer is not synced
Spawning 4981 entities
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_hellknight_1'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_5042'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_5043'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_5044'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_5045'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_5046'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_5047'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_5050'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_5051'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_5052'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_5053'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_5054'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_5055'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_5056'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_5057'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_5058'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_5059'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_mancubus_1'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_revenant_1'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_5099'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_5100'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_5101'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_5106'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_5107'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_5108'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_imp_1'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
RestartRenderThread called and renderer is not synced
Combat hint tower_base_info_hint_combat_assault_point_1 has no cover inside it's primitive
Combat hint tower_base_info_hint_combat_assault_point_4 has no cover inside it's primitive
Spawner 'tower_exterior_target_spawn_77' had to search for name in resourcelist 'tower_exterior_ai_demon_imp_3'!
Spawner 'tower_exterior_target_spawn_770' had to search for name in resourcelist 'tower_exterior_ai_demon_imp_low_perc'!
Spawner 'tower_exterior_target_spawn_774' had to search for name in resourcelist 'tower_exterior_ai_demon_hellknight_1'!
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_demon_archvile_1'!
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_zombie_scientist_1'!
RestartRenderThread called and renderer is not synced
Spawner 'tower_mid_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_mid_ai_demon_imp_10'!
Spawner 'tower_mid_target_spawners_spawn_manager_2' had to search for name in resourcelist 'tower_mid_ai_demon_mancubus_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_3' had to search for name in resourcelist 'tower_mid_ai_demon_hellknight_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_4' had to search for name in resourcelist 'tower_mid_ai_demon_revenant_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_5' had to search for name in resourcelist 'tower_mid_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_mid_target_spawners_spawn_manager_6' had to search for name in resourcelist 'tower_mid_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_mid_target_spawners_spawn_manager_7' had to search for name in resourcelist 'tower_mid_ai_zombie_hell_base_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_8' had to search for name in resourcelist 'tower_mid_ai_zombie_hell_base_2'!
Combat hint tower_mid_info_hint_combat_assault_point_16 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_20 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_39 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_37 has no cover inside it's primitive
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_revenant_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_hellknight_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_mancubus_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_imp_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_zombie_hell_base_1'!
Show more than allowed max AI, ignoring Show()
RestartRenderThread called and renderer is not synced
Spawner 'bridge_target_spawn_3' had to search for name in resourcelist 'bridge_ai_demon_imp_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_4' had to search for name in resourcelist 'bridge_ai_zombie_scientist_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_7' had to search for name in resourcelist 'bridge_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_7' had to search for name in resourcelist 'bridge_ai_hellified_marine_rifle_2'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_8' had to search for name in resourcelist 'bridge_ai_demon_hellknight_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_30' had to search for name in resourcelist 'bridge_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_34' had to search for name in resourcelist 'bridge_ai_hellified_marine_shotgunner_1'!
'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_35' had to search for name in resourcelist 'bridge_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_17' had to search for name in resourcelist 'bridge_ai_demon_hellknight_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'tower_upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_upper_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_demon_hellknight_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_zombie_scientist_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_hellified_marine_shotgunner_1'!
'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
RestartRenderThread called and renderer is not synced
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_zombie_uac_security_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_revenant_intro_2' had to search for name in resourcelist 'docks_ai_demon_revenant_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_revenant_intro_1' had to search for name in resourcelist 'docks_ai_demon_revenant_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_parent_zombies_1' had to search for name in resourcelist 'docks_ai_zombie_welder_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_parent_zombies_1' had to search for name in resourcelist 'docks_ai_zombie_uac_security_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_17' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
Multiple entities named 'docks_ai_hellified_hell_base_1', new entity renamed to 'docks_ai_hellified_hell_base_1_renamed_5551'
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_18' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
Multiple entities named 'docks_ai_hellified_hell_base_1', new entity renamed to 'docks_ai_hellified_hell_base_1_renamed_5559'
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
idComponentTimeLine references bad entity while loading entity:InitComponents
idComponentTimeLine references bad entity while loading entity:InitComponents
SetupPlayer: 0
Health decl not set for idEnvironmentSuit, health functionality might not work!
duplicate singular item 'weapon/zion/player/sp/fists' in give item to player_0
player_0 is missing a threat sensor visual entity, will not have an x-ray skeleton.
idHands::Reset - hands webAnimator decl null
idHands::Init - animweb player/fp_hands has no state throwcookinto in subweb pistol_9mm
AUTOMAP FOG OF WAR: New checkpoint version detected! Yay!
Health decl not set for idEnvironmentSuit, health functionality might not work!
'weapon/zion/player/sp/double_barrel' has no weaponEntityDef assigned! Using default weapons/weaponent.
enabling ABILITY_MOD_DAMAGE_AWARDS_ADRENALINE
enabling EQUIP_INCREASE_DROP_RADIUS
!!!! Unable to find unuseableState 
==== Processing events ====
!!!! Spawn - 'upper_interact_use_panel_1' has an invalid initial node ''
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/scopes/arc_cannon.swf: File not found while loading swf:scopes/arc_cannon
!!!! Spawn - 'interact/use_panel_5793' has an invalid initial node ''
!!!! Spawn - 'interact/use_panel_5794' has an invalid initial node ''
!!!! Spawn - 'interact/use_panel_5815' has an invalid initial node ''
RestartRenderThread called and renderer is not synced
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5563]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5555]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5526]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5530]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5498]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5502]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5490]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5468]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5453]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5442]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5374]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5354]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5346]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5326]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5317]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5274]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5278]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5251]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5243]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5216]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5220]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5183]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5146]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5131]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5072]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5076]
RestartRenderThread called and renderer is not synced
---------- idRenderWorldLocal::SpecificationComplete ----------
OpenCachedPagesFile: X:\Games\DOOM\virtualtextures\maps\game\sp\argent_tower\argent_tower.pages
819 pages locked in X:\Games\DOOM\virtualtextures\maps\game\sp\argent_tower\argent_tower.pages
 0.9 seconds to load and lock 819 pages
(idRenderWorldLocal::SpecificationComplete) Built shadow occlusion buffers for 126 lights. (120.34ms)
--------------------------------------
Unknown command 'sys_dumpMemory'
Map loaded in 4.33 seconds.
AllocGame took 4.4220 seconds.
idMenuShellLocal::InitializeManager: GAME
Executing xb_default.cfg for device #0...
 6.8 seconds for game initialization
 6.8 total seconds for map load
 0.0 seconds for PRELOAD_MATERIAL_LIST
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
idDeclOverrideManager::OverrideLoadedDecls() 0 milliseconds to override 0 decls.
9.5 seconds to load game/sp/argent_tower/argent_tower
idLoadScreen::LevelLoadCompleted()
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance 
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance 
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance 
ENCOUNTER COMMENT: Ambient FeedersENCOUNTER COMMENT: Main Combat Begins'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
tower_exterior_target_spawn_93 has a Line of Sight test, but not a max distance, please add a maxDistance for efficiency and to prevent large distance trace errors
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Menumanager_Shell Activate Took 5.6054 MS
ENCOUNTER COMMENT: Rubiconai tower_exterior_ai_hellified_hell_base_1_7553 told to set an override blend dest of rifle_combat/run_aim, can't find that animweb state
AI tower_exterior_ai_demon_archvile_1_7570 suffered from catastrophic move error from emergency lerp distance too far!! Restarting fsm ...
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI tower_exterior_ai_zombie_scientist_1_7515 suffered from catastrophic move error from required delta correction too large!! Restarting fsm ...
tower_exterior_target_spawn_79 has a Line of Sight test, but not a max distance, please add a maxDistance for efficiency and to prevent large distance trace errors
web/dying/run : GetModelInfo
Can't find suitable anim in node <none> that matches current injured state injured/leftarm
web/dying/idle : GetModelInfo
Can't find suitable anim in node <none> that matches current injured state injured/leftarm
'weapon/zion/ai/hellified_soldier/laser_sweep' has no weaponEntityDef assigned! Using default weapons/weaponent.
rigid body moved outside world bounds for entity 'tower_exterior_prop_moveable_barrel_a_ext_1' at (11302 -5592 -11412)
ai tower_exterior_ai_hellified_hell_base_1_7578 told to set an override blend dest of rifle_combat/run_aim, can't find that animweb state
web/dying/run : GetModelInfo
Can't find suitable anim in node <none> that matches current injured state injured/leftarm
web/dying/idle : GetModelInfo
Can't find suitable anim in node <none> that matches current injured state injured/leftarm
idLCP_Symmetric::RemoveClamped: updating factorization failed
Goregraph Node body_node does not exist!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Goregraph Node body_node does not exist!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/laser_sweep' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI tower_exterior_ai_demon_archvile_1_7570 suffered from catastrophic move error from emergency lerp distance too far!! Restarting fsm ...
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
articulated figure moved outside world bounds for entity '<unknown>' at (8904 -704 -11419)
can't find tag  on model zion/characters/monsters/archvile/base/archvile.md6, using origin/axis instead
can't find tag  on model zion/characters/monsters/archvile/base/archvile.md6, using origin/axis instead
can't find tag  on model zion/characters/monsters/archvile/base/archvile.md6, using origin/axis instead
can't find tag  on model zion/characters/monsters/archvile/base/archvile.md6, using origin/axis instead
can't find tag  on model zion/characters/monsters/archvile/base/archvile.md6, using origin/axis instead
can't find tag  on model zion/characters/monsters/archvile/base/archvile.md6, using origin/axis instead
can't find tag  on model zion/characters/monsters/archvile/base/archvile.md6, using origin/axis instead
articulated figure moved outside world bounds for entity '<unknown>' at (9879 -959 -11438)
articulated figure moved outside world bounds for entity '<unknown>' at (8983 -524 -11413)
ENCOUNTER COMMENT: Fat LadyCheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: right_arm
FSM_AlertCyclePain:: required tag: not_injured
idLCP_Symmetric::RemoveClamped: updating factorization failed
idLCP_Symmetric::RemoveClamped: updating factorization failed
CheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: head
FSM_AlertCyclePain:: required tag: not_injured
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Goregraph Node wound_neck does not exist!
Goregraph Node wound_neck does not exist!
AI tower_exterior_ai_demon_archvile_1_7721 suffered from catastrophic move error from emergency lerp distance too far!! Restarting fsm ...
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/hellified_soldier/plasma_29' at (18372 -7271 198)
'weapon/zion/ai/hellified_soldier/plasma_slug' has no weaponEntityDef assigned! Using default weapons/weaponent.
Player weapon projectile 'projectile/zion/ai/hellified_soldier/plasma_slug' has projectilePlaysFireSound == true. This will cause multiple fire sounds to be played!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/hellified_soldier/plasma_48' at (18383 -4805 274)
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/hellified_soldier/plasma_43' at (18384 -6334 112)
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/hellified_soldier/plasma_41' at (18383 -6849 220)
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/hellified_soldier/plasma_37' at (18378 -7153 109)
rigid body moved outside world bounds for entity 'projectile_ent/zion/ai/hellified_soldier/plasma_49' at (18394 -4770 174)
Goregraph Node chest_hole does not exist!
Goregraph Node chest_hole does not exist!
'weapon/zion/ai/hellified_soldier/plasma_slug' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
can't find tag  on model zion/characters/monsters/archvile/base/archvile.md6, using origin/axis instead
can't find tag  on model zion/characters/monsters/archvile/base/archvile.md6, using origin/axis instead
can't find tag  on model zion/characters/monsters/archvile/base/archvile.md6, using origin/axis instead
can't find tag  on model zion/characters/monsters/archvile/base/archvile.md6, using origin/axis instead
can't find tag  on model zion/characters/monsters/archvile/base/archvile.md6, using origin/axis instead
can't find tag  on model zion/characters/monsters/archvile/base/archvile.md6, using origin/axis instead
can't find tag  on model zion/characters/monsters/archvile/base/archvile.md6, using origin/axis instead
ENCOUNTER COMMENT: Combat Finished--------------SAVEGAME----------- time: 82149
Game Got call to request savegame
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   isCheckPoint: 1
 arcadeMode: 0
---
Marking request for next frame:
----------END SAVEGAME-----------time: 82149
--------------SAVEGAME----------- time: 82149
SaveCheckPointAndGetFiles
---
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   arcadeMode: 0
---
NULL superscript object in 'tower_exterior_elevator_room_blinds'
NULL superscript object in 'apex_func_mover_monitor_1'
checkpoint.dat: size 26834 out of 768000
checkpoint_mapstart.dat: size 6924 out of 30720
level_duration.dat: size 15360 out of 102400
game_duration.dat: size 23968 out of 512000
shell_shared.dat: size 33914 out of 204800
player_inventory.dat: size 1979 out of 51200
checkpoint_alt.dat: size 0 out of 768000
level_duration_alt.dat: size 0 out of 102400
----------END SAVEGAME-----------time: 82149
--------------SAVEGAME----------- time: 82174
Game saved.
----------END SAVEGAME----------- time: 82174
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idSnapUnlockableManager::Serialize - START
idSnapUnlockableManager::Serialize - END
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idHydraProfileSaves::PushProfileData() Failed to push profile data to Hydra. User not signed into hydra.
Menumanager_Shell Activate Took 2.8793 MS
Menumanager_Shell Activate Took 5.9749 MS
Menumanager_Shell Activate Took 5.5835 MS
Menumanager_Shell Activate Took 5.9885 MS
Menumanager_Shell Activate Took 5.7367 MS
Menumanager_Shell Activate Took 6.1528 MS
Menumanager_Shell Activate Took 5.6054 MS
Menumanager_Shell Activate Took 5.6492 MS
idSessionLocal::Pump was not called for 4 seconds
idSessionLocal::Pump was not called for 20 seconds
Menumanager_Shell Activate Took 5.6929 MS
Menumanager_Shell Activate Took 5.8681 MS
Found 11685 map entities
Skipped 0 non-production entities
Registered 159 map entities

Entities Spawned in Layers:
  layer/game/sp/argent_tower/mid_splitter
  layer/game/sp/argent_tower/base_elevators
  layer/game/sp/argent_tower/mid_ring
  layer/game/sp/argent_tower/tower_interior

Active Layers in map:
  layer/game/sp/argent_tower/obj_climb_tower
  layer/game/sp/argent_tower/base_gyros
  layer/game/sp/olympia_surface/argent_tower_hurt
  layer/game/sp/olympia_surface/surface1_gorenest4_post
  layer/game/sp/olympia_surface/cp1_obj_3
  layer/game/sp/olympia_surface/surface1_gorenest2_post
  layer/game/sp/olympia_surface/argent_cooling_puzzle_complete
  layer/game/sp/olympia_surface/surface1_gorenest3_post
  layer/game/sp/olympia_surface/surfaces_modbot_1_post
  layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post
  layer/game/sp/olympia_surface/play_through_1
  layer/game/sp/resource_ops/cp_08_server_airlock
  layer/game/sp/resource_ops/cp_04_pre_imp_room
  layer/game/sp/resource_ops/cp_01_maint_bay_door
  layer/game/sp/resource_ops/cp_initial
  layer/game/sp/resource_ops/vega_sequence_normal
  layer/game/sp/intro/chainsaw_post
  layer/game/sp/intro/modbot_1_post
  layer/game/sp/intro/blue_keycard_post
  layer/game/sp/intro/opening_pre
  layer/game/sp/intro/pistol_post
  layer/game/sp/intro/game_start_post
  layer/game/sp/intro/gk_intro_post
  layer/game/sp/intro/bunker_post
  layer/game/sp/resource_ops/cp_02_door_to_atrium
  layer/game/sp/resource_ops/cp_03_locker_room
  layer/game/sp/resource_ops/cp_04a_post_imp_room
  layer/game/sp/resource_ops/cp_05_maint_drop_down
  layer/game/sp/resource_ops/cp_05b_yellow_door_secret
  layer/game/sp/resource_ops/cp_05a_after_plasma_secret
  layer/game/sp/resource_ops/cp_06_airlock
  layer/game/sp/resource_ops/cp_07_whalehead
  layer/game/sp/resource_ops/cp_08a_after_cache
  layer/game/sp/resource_ops/cp_09_after_vega
  layer/game/sp/olympia_surface/arena1_complete
  layer/game/sp/olympia_surface/surface1_modbot_1_post
  layer/game/sp/olympia_surface/surface1_gorenest1_post
  layer/game/sp/olympia_surface/cp1_obj_4
  layer/game/sp/olympia_surface/crate_secret_post
  layer/game/sp/olympia_surface/cp1_obj_2
  layer/game/sp/argent_tower/apex_narrative
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/tower_exterior
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/classic_doom_door
  layer/game/sp/argent_tower/mancubus_intro
  layer/game/sp/argent_tower/base_elevators
  layer/game/sp/argent_tower/tower_interior
  layer/game/sp/argent_tower/mid_splitter
  layer/game/sp/argent_tower/mid_ring
Initializing 159 entities
Spawning 159 entities
RemoveEntitiesForActiveLayers skipping layer layer/game/sp/argent_tower/bridge_elevator_narrative, layer is not active
Looking at removing 11685 entities
Num Removed: 242
!!!! Spawn - 'interact/use_panel_375' has an invalid initial node ''
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
Codex: Медстанция
Codex: Прыжковые ботинки
Codex: Полевой дрон
Codex: Аргент-энергия
Sub: Аргент-энергия II
Codex: Элитный страж
Codex: Кровавые гнезда
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
idAttachmentCollection::AddAttachment - model 'zion/characters/humans/mp_male/mp_uac_striker.md6' has no tag info for 'zion/objects/equipment/pickups/collectible_marine_small.md6'
Menumanager_Shell Activate Took 6.3936 MS
idGameLocal::SpawnEntitiesForLayers skipping layer layer/game/sp/argent_tower/mid_splitter because it is already active
idGameLocal::SpawnEntitiesForLayers skipping layer layer/game/sp/argent_tower/mid_ring because it is already active
Found 11685 map entities
Skipped 0 non-production entities
Registered 21 map entities

Entities Spawned in Layers:
  layer/game/sp/argent_tower/mid_combat

Active Layers in map:
  layer/game/sp/argent_tower/obj_climb_tower
  layer/game/sp/argent_tower/base_gyros
  layer/game/sp/olympia_surface/argent_tower_hurt
  layer/game/sp/olympia_surface/surface1_gorenest4_post
  layer/game/sp/olympia_surface/cp1_obj_3
  layer/game/sp/olympia_surface/surface1_gorenest2_post
  layer/game/sp/olympia_surface/argent_cooling_puzzle_complete
  layer/game/sp/olympia_surface/surface1_gorenest3_post
  layer/game/sp/olympia_surface/surfaces_modbot_1_post
  layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post
  layer/game/sp/olympia_surface/play_through_1
  layer/game/sp/resource_ops/cp_08_server_airlock
  layer/game/sp/resource_ops/cp_04_pre_imp_room
  layer/game/sp/resource_ops/cp_01_maint_bay_door
  layer/game/sp/resource_ops/cp_initial
  layer/game/sp/resource_ops/vega_sequence_normal
  layer/game/sp/intro/chainsaw_post
  layer/game/sp/intro/modbot_1_post
  layer/game/sp/intro/blue_keycard_post
  layer/game/sp/intro/opening_pre
  layer/game/sp/intro/pistol_post
  layer/game/sp/intro/game_start_post
  layer/game/sp/intro/gk_intro_post
  layer/game/sp/intro/bunker_post
  layer/game/sp/resource_ops/cp_02_door_to_atrium
  layer/game/sp/resource_ops/cp_03_locker_room
  layer/game/sp/resource_ops/cp_04a_post_imp_room
  layer/game/sp/resource_ops/cp_05_maint_drop_down
  layer/game/sp/resource_ops/cp_05b_yellow_door_secret
  layer/game/sp/resource_ops/cp_05a_after_plasma_secret
  layer/game/sp/resource_ops/cp_06_airlock
  layer/game/sp/resource_ops/cp_07_whalehead
  layer/game/sp/resource_ops/cp_08a_after_cache
  layer/game/sp/resource_ops/cp_09_after_vega
  layer/game/sp/olympia_surface/arena1_complete
  layer/game/sp/olympia_surface/surface1_modbot_1_post
  layer/game/sp/olympia_surface/surface1_gorenest1_post
  layer/game/sp/olympia_surface/cp1_obj_4
  layer/game/sp/olympia_surface/crate_secret_post
  layer/game/sp/olympia_surface/cp1_obj_2
  layer/game/sp/argent_tower/apex_narrative
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/classic_doom_door
  layer/game/sp/argent_tower/mancubus_intro
  layer/game/sp/argent_tower/base_elevators
  layer/game/sp/argent_tower/tower_interior
  layer/game/sp/argent_tower/mid_splitter
  layer/game/sp/argent_tower/mid_ring
  layer/game/sp/argent_tower/mid_combat
Initializing 21 entities
Spawning 21 entities
RemoveEntitiesForActiveLayers skipping layer layer/game/sp/argent_tower/bridge_elevator_narrative, layer is not active
Looking at removing 11685 entities
Num Removed: 117
--------------SAVEGAME----------- time: 450963
Game Got call to request savegame
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   isCheckPoint: 1
 arcadeMode: 0
---
Marking request for next frame:
----------END SAVEGAME-----------time: 450963
--------------SAVEGAME----------- time: 450963
SaveCheckPointAndGetFiles
---
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   arcadeMode: 0
---
NULL superscript object in 'tower_exterior_elevator_room_blinds'
NULL superscript object in 'apex_func_mover_monitor_1'
checkpoint.dat: size 40617 out of 768000
checkpoint_mapstart.dat: size 7165 out of 30720
level_duration.dat: size 15709 out of 102400
game_duration.dat: size 24341 out of 512000
shell_shared.dat: size 33914 out of 204800
player_inventory.dat: size 1979 out of 51200
checkpoint_alt.dat: size 0 out of 768000
level_duration_alt.dat: size 0 out of 102400
----------END SAVEGAME-----------time: 450963
--------------SAVEGAME----------- time: 451010
Game saved.
----------END SAVEGAME----------- time: 451010
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idSnapUnlockableManager::Serialize - START
idSnapUnlockableManager::Serialize - END
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idHydraProfileSaves::PushProfileData() Failed to push profile data to Hydra. User not signed into hydra.
ENCOUNTER COMMENT: Mancubus IntroENCOUNTER COMMENT: Initial Imps and Soldiers'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
Menumanager_Shell Activate Took 5.7805 MS
Menumanager_Shell Activate Took 5.4634 MS
ai tower_base_ai_hellified_hell_base_1_8136 told to set an override blend dest of rifle_combat/run_aim, can't find that animweb state
Menumanager_Shell Activate Took 2.6905 MS
ENCOUNTER COMMENT: Tower MancubiENCOUNTER COMMENT: Imps and Soldiersai tower_base_ai_hellified_hell_base_1_8136 told to set an override blend dest of rifle_combat/run_aim, can't find that animweb state
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI tower_base_ai_demon_imp_1_8146 suffered from catastrophic move error from required delta correction too large!! Restarting fsm ...
ai tower_base_ai_hellified_hell_base_1_8136 told to set an override blend dest of rifle_combat/run_aim, can't find that animweb state
'weapon/zion/ai/hellified_soldier/laser_sweep' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/laser_sweep' has no weaponEntityDef assigned! Using default weapons/weaponent.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
Menumanager_Shell Activate Took 5.9393 MS
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/laser_sweep' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/laser_sweep' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/plasma_slug' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/laser_sweep' has no weaponEntityDef assigned! Using default weapons/weaponent.
CheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: chest
FSM_AlertCyclePain:: required tag: not_injured
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
--------------SAVEGAME----------- time: 520709
Game Got call to request savegame
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 0
   isCheckPoint: 0
 arcadeMode: 0
---
Marking request for next frame:
----------END SAVEGAME-----------time: 520709
Attempting to start a player death sound, but none has been specified.
--------------SAVEGAME----------- time: 520709
SaveCheckPointAndGetFiles
---
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 0
   arcadeMode: 0
---
level_duration.dat: size 15709 out of 102400
game_duration.dat: size 24446 out of 512000
shell_shared.dat: size 33914 out of 204800
player_inventory.dat: size 1979 out of 51200
checkpoint_alt.dat: size 0 out of 768000
level_duration_alt.dat: size 0 out of 102400
----------END SAVEGAME-----------time: 520709
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
'weapon/zion/player/sp/double_barrel' has no weaponEntityDef assigned! Using default weapons/weaponent.
--------------SAVEGAME----------- time: 520729
Game saved.
----------END SAVEGAME----------- time: 520729
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idSnapUnlockableManager::Serialize - START
idSnapUnlockableManager::Serialize - END
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idHydraProfileSaves::PushProfileData() Failed to push profile data to Hydra. User not signed into hydra.
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
CheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: chest
FSM_AlertCyclePain:: required tag: not_injured
Menumanager_Shell Activate Took 3.0025 MS
idGameLocal::ResizePoolAndReturnEntity Resizing for def breakable/test_gibs
idGameLocal::ResizePoolAndReturnEntity Resizing for def breakable/test_gibs
idGameLocal::ResizePoolAndReturnEntity Resizing for def breakable/test_gibs
idGameLocal::ResizePoolAndReturnEntity Resizing for def breakable/test_gibs
idGameLocal::ResizePoolAndReturnEntity Resizing for def breakable/test_gibs
idGameLocal::ResizePoolAndReturnEntity Resizing for def breakable/test_gibs
idGameLocal::ResizePoolAndReturnEntity Resizing for def breakable/test_gibs
idGoreComponent::CreateBreakables Invalid Tag Joint  on ai/mancubus 
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
CheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: chest
FSM_AlertCyclePain:: required tag: not_injured
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
CheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: chest
FSM_AlertCyclePain:: required tag: not_injured
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
CheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: chest
FSM_AlertCyclePain:: required tag: not_injured
CheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: chest
FSM_AlertCyclePain:: required tag: not_injured
model 'zion/characters/monsters/mancubus/base/mancubus_cyber.md6' has no damage group containing joint 'origin'
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
CheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: chest
FSM_AlertCyclePain:: required tag: not_injured
md6/characters/monsters/hellknight/base/motion/traversal/jump_forward_64.md6anim, delta correction end event within 2 frames of start event, DISCARDING END EVENT
md6/characters/monsters/hellknight/base/motion/traversal/jump_forward_64.md6anim, delta correction end event within 2 frames of start event, DISCARDING END EVENT
idGameLocal::ResizePoolAndReturnEntity Resizing for def prop/zion/lootpinata/items/health_small
idGameLocal::ResizePoolAndReturnEntity Resizing for def prop/zion/lootpinata/items/health_small
Modified CVars:
Cvar 'bindset' was modified to '0' 
Cvar 'g_autoEquipNewWeapon' was modified to '1' 
Cvar 'com_skipJoystickRumble' was modified to '0' 
Cvar 'campaign_AllowMenuShellActivation' was modified to '1' 
Cvar 'r_umbraAccurateOcclusionThreshold' was modified to '5000' 
Cvar 'r_zfar' was modified to '25000' 
Cvar 'r_detailDistance' was modified to '2560' 
Cvar 'swf_dossier_WeaponSelectStick' was modified to '1' 
idGameLocal:Destructor 0000004831C42040
--------- Game Map Shutdown ----------
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5635]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_405]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_450]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_473]
------------ Game Shutdown -----------
--------------------------------------
LoadLocalUserUnlockCustomizationToSessionLobby
Sending customization for player 'Player'
[LOBBY_TYPE_GAME] SendLocalDirtyLobbyUserMutableDataToPeers user 0 dirty
[LOBBY_TYPE_GAME] SendLocalDirtyLobbyUserGameMutableDataToPeers user 0 dirty
2020-09-15T05:31:29.109+03:00 LOG: Start Loading game/sp/challenges/ch03
Checking to see if the chunk is installed now
---------- ResetMapHeap ----------
Global heap: Can't HeapWalk() in this configuration
Map heap   : Can't HeapWalk() in this configuration
GlobalMemoryStatus: 15.95GB dwTotalPhys
GlobalMemoryStatus: 10.48GB dwAvailPhys
GlobalMemoryStatus: 5.47GB used phys
GlobalMemoryStatus: 3.67GB used virtual
  0: Realtek HD Audio 2nd output (Realtek High Definition Audio)
     2 channels, 96000 Hz
     Default Console Device, Multimedia Device, Communications Device, and Game Device
  1: Line 1 (Virtual Audio Cable)
     2 channels, 48000 Hz
Using audio device for voice 0
idLoadScreen::LaunchLoadScreen( "game/sp/argent_tower/argent_tower" )
couldn't open file maps/game/sp/argent_tower/argent_tower/argent_tower.bfoliage for read
Couldn't load while loading foliageModel:maps/game/sp/argent_tower/argent_tower/argent_tower.bfoliage
(idStaticShadowGeometrySource::CreateRenderGeometry):
    idVec3          2196757,  25743kB
    idDrawVert        17597,    824kB
    triIndex_t     12507063,  24427kB
    shadowDesc_t       1113,    134kB
    idTriangles        1484,    324kB
    idRnMdSurface      1484,    139kB
    Total                     51594kB
--------- Initializing Game ----------
mapName: game/sp/argent_tower/argent_tower
gameFlags: 284
initialMap: 0
Active layers For Spawn: layer/game/sp/argent_tower/mid_combat layer/game/sp/argent_tower/mid_ring layer/game/sp/argent_tower/mid_splitter layer/game/sp/argent_tower/tower_interior layer/game/sp/argent_tower/base_elevators layer/game/sp/argent_tower/mancubus_intro layer/game/sp/argent_tower/classic_doom_door layer/game/sp/argent_tower/supershotgun layer/game/sp/argent_tower/cargo_bots layer/game/sp/argent_tower/apex_narrative layer/game/sp/olympia_surface/cp1_obj_2 layer/game/sp/olympia_surface/crate_secret_post layer/game/sp/olympia_surface/cp1_obj_4 layer/game/sp/olympia_surface/surface1_gorenest1_post layer/game/sp/olympia_surface/surface1_modbot_1_post layer/game/sp/olympia_surface/arena1_complete layer/game/sp/resource_ops/cp_09_after_vega layer/game/sp/resource_ops/cp_08a_after_cache layer/game/sp/resource_ops/cp_07_whalehead layer/game/sp/resource_ops/cp_06_airlock layer/game/sp/resource_ops/cp_05a_after_plasma_secret layer/game/sp/resource_ops/cp_05b_yellow_door_secret layer/game/sp/resource_ops/cp_05_maint_drop_down layer/game/sp/resource_ops/cp_04a_post_imp_room layer/game/sp/resource_ops/cp_03_locker_room layer/game/sp/resource_ops/cp_02_door_to_atrium layer/game/sp/intro/bunker_post layer/game/sp/intro/gk_intro_post layer/game/sp/intro/game_start_post layer/game/sp/intro/pistol_post layer/game/sp/intro/opening_pre layer/game/sp/intro/blue_keycard_post layer/game/sp/intro/modbot_1_post layer/game/sp/intro/chainsaw_post layer/game/sp/resource_ops/vega_sequence_normal layer/game/sp/resource_ops/cp_initial layer/game/sp/resource_ops/cp_01_maint_bay_door layer/game/sp/resource_ops/cp_04_pre_imp_room layer/game/sp/resource_ops/cp_08_server_airlock layer/game/sp/olympia_surface/play_through_1 layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post layer/game/sp/olympia_surface/surfaces_modbot_1_post layer/game/sp/olympia_surface/surface1_gorenest3_post layer/game/sp/olympia_surface/argent_cooling_puzzle_complete layer/game/sp/olympia_surface/surface1_gorenest2_post layer/game/sp/olympia_surface/cp1_obj_3 layer/game/sp/olympia_surface/surface1_gorenest4_post layer/game/sp/olympia_surface/argent_tower_hurt layer/game/sp/argent_tower/obj_climb_tower 
numPlayers: 1
gamedate: May 31 2017
game initialized.
idGameLocal:Constructor 0000004819287040
--------------------------------------
----------- LoadMap(game/sp/argent_tower/argent_tower) ------------
RestartRenderThread called and renderer is not synced
map bounds are (49555.9, 54855.3, 27526.9)
max clip sector is (3097.2, 3428.5, 1720.4)
Spawning world
Worldspawn:  Adding environment, vista/argent_mg_ext
Found 11685 map entities
RestartRenderThread called and renderer is not synced
Skipped 5961 non-production entities
Registered 4801 map entities

Entities Spawned in Layers:
  layer/game/sp/argent_tower/apex_narrative
  layer/game/sp/argent_tower/mid_combat
  layer/game/sp/argent_tower/mid_splitter
  layer/game/sp/argent_tower/base_elevators
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/mid_ring
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/obj_climb_tower
  layer/game/sp/argent_tower/tower_interior
  layer/game/sp/argent_tower/classic_doom_door

Active Layers in map:
  layer/game/sp/argent_tower/mid_combat
  layer/game/sp/argent_tower/mid_ring
  layer/game/sp/argent_tower/mid_splitter
  layer/game/sp/argent_tower/tower_interior
  layer/game/sp/argent_tower/base_elevators
  layer/game/sp/argent_tower/mancubus_intro
  layer/game/sp/argent_tower/classic_doom_door
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/apex_narrative
  layer/game/sp/olympia_surface/cp1_obj_2
  layer/game/sp/olympia_surface/crate_secret_post
  layer/game/sp/olympia_surface/cp1_obj_4
  layer/game/sp/olympia_surface/surface1_gorenest1_post
  layer/game/sp/olympia_surface/surface1_modbot_1_post
  layer/game/sp/olympia_surface/arena1_complete
  layer/game/sp/resource_ops/cp_09_after_vega
  layer/game/sp/resource_ops/cp_08a_after_cache
  layer/game/sp/resource_ops/cp_07_whalehead
  layer/game/sp/resource_ops/cp_06_airlock
  layer/game/sp/resource_ops/cp_05a_after_plasma_secret
  layer/game/sp/resource_ops/cp_05b_yellow_door_secret
  layer/game/sp/resource_ops/cp_05_maint_drop_down
  layer/game/sp/resource_ops/cp_04a_post_imp_room
  layer/game/sp/resource_ops/cp_03_locker_room
  layer/game/sp/resource_ops/cp_02_door_to_atrium
  layer/game/sp/intro/bunker_post
  layer/game/sp/intro/gk_intro_post
  layer/game/sp/intro/game_start_post
  layer/game/sp/intro/pistol_post
  layer/game/sp/intro/opening_pre
  layer/game/sp/intro/blue_keycard_post
  layer/game/sp/intro/modbot_1_post
  layer/game/sp/intro/chainsaw_post
  layer/game/sp/resource_ops/vega_sequence_normal
  layer/game/sp/resource_ops/cp_initial
  layer/game/sp/resource_ops/cp_01_maint_bay_door
  layer/game/sp/resource_ops/cp_04_pre_imp_room
  layer/game/sp/resource_ops/cp_08_server_airlock
  layer/game/sp/olympia_surface/play_through_1
  layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post
  layer/game/sp/olympia_surface/surfaces_modbot_1_post
  layer/game/sp/olympia_surface/surface1_gorenest3_post
  layer/game/sp/olympia_surface/argent_cooling_puzzle_complete
  layer/game/sp/olympia_surface/surface1_gorenest2_post
  layer/game/sp/olympia_surface/cp1_obj_3
  layer/game/sp/olympia_surface/surface1_gorenest4_post
  layer/game/sp/olympia_surface/argent_tower_hurt
  layer/game/sp/argent_tower/obj_climb_tower
Initializing 4801 entities
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
Spawning 4801 entities
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_hellknight_1'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4862'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_4863'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_4864'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4865'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4866'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4867'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_4870'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_4871'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4872'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4873'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4874'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_4875'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_4876'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4877'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4878'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4879'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_mancubus_1'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_revenant_1'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4919'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4920'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4921'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4926'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4927'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4928'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_imp_1'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
RestartRenderThread called and renderer is not synced
Combat hint tower_base_info_hint_combat_assault_point_1 has no cover inside it's primitive
Combat hint tower_base_info_hint_combat_assault_point_4 has no cover inside it's primitive
Spawner 'tower_exterior_target_spawn_77' had to search for name in resourcelist 'tower_exterior_ai_demon_imp_3'!
Spawner 'tower_exterior_target_spawn_770' had to search for name in resourcelist 'tower_exterior_ai_demon_imp_low_perc'!
Spawner 'tower_exterior_target_spawn_774' had to search for name in resourcelist 'tower_exterior_ai_demon_hellknight_1'!
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_demon_archvile_1'!
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_zombie_scientist_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_mid_ai_demon_imp_10'!
Spawner 'tower_mid_target_spawners_spawn_manager_2' had to search for name in resourcelist 'tower_mid_ai_demon_mancubus_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_3' had to search for name in resourcelist 'tower_mid_ai_demon_hellknight_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_4' had to search for name in resourcelist 'tower_mid_ai_demon_revenant_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_5' had to search for name in resourcelist 'tower_mid_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_mid_target_spawners_spawn_manager_6' had to search for name in resourcelist 'tower_mid_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_mid_target_spawners_spawn_manager_7' had to search for name in resourcelist 'tower_mid_ai_zombie_hell_base_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_8' had to search for name in resourcelist 'tower_mid_ai_zombie_hell_base_2'!
Combat hint tower_mid_info_hint_combat_assault_point_16 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_20 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_39 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_37 has no cover inside it's primitive
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_revenant_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_hellknight_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_mancubus_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_imp_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_zombie_hell_base_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_3' had to search for name in resourcelist 'bridge_ai_demon_imp_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_4' had to search for name in resourcelist 'bridge_ai_zombie_scientist_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_7' had to search for name in resourcelist 'bridge_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_7' had to search for name in resourcelist 'bridge_ai_hellified_marine_rifle_2'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_8' had to search for name in resourcelist 'bridge_ai_demon_hellknight_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_30' had to search for name in resourcelist 'bridge_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
RestartRenderThread called and renderer is not synced
Spawner 'bridge_target_spawn_34' had to search for name in resourcelist 'bridge_ai_hellified_marine_shotgunner_1'!
'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_35' had to search for name in resourcelist 'bridge_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_17' had to search for name in resourcelist 'bridge_ai_demon_hellknight_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'tower_upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_upper_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_demon_hellknight_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_zombie_scientist_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_hellified_marine_shotgunner_1'!
'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_zombie_uac_security_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_revenant_intro_2' had to search for name in resourcelist 'docks_ai_demon_revenant_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_revenant_intro_1' had to search for name in resourcelist 'docks_ai_demon_revenant_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_parent_zombies_1' had to search for name in resourcelist 'docks_ai_zombie_welder_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_parent_zombies_1' had to search for name in resourcelist 'docks_ai_zombie_uac_security_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_17' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
Multiple entities named 'docks_ai_hellified_hell_base_1', new entity renamed to 'docks_ai_hellified_hell_base_1_renamed_5371'
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_18' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
Multiple entities named 'docks_ai_hellified_hell_base_1', new entity renamed to 'docks_ai_hellified_hell_base_1_renamed_5379'
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
idComponentTimeLine references bad entity while loading entity:InitComponents
idComponentTimeLine references bad entity while loading entity:InitComponents
RestartRenderThread called and renderer is not synced
SetupPlayer: 0
Health decl not set for idEnvironmentSuit, health functionality might not work!
duplicate singular item 'weapon/zion/player/sp/fists' in give item to player_0
player_0 is missing a threat sensor visual entity, will not have an x-ray skeleton.
idHands::Reset - hands webAnimator decl null
idHands::Init - animweb player/fp_hands has no state throwcookinto in subweb pistol_9mm
AUTOMAP FOG OF WAR: New checkpoint version detected! Yay!
Health decl not set for idEnvironmentSuit, health functionality might not work!
'weapon/zion/player/sp/double_barrel' has no weaponEntityDef assigned! Using default weapons/weaponent.
enabling ABILITY_MOD_DAMAGE_AWARDS_ADRENALINE
enabling EQUIP_INCREASE_DROP_RADIUS
!!!! Unable to find unuseableState 
==== Processing events ====
!!!! Spawn - 'upper_interact_use_panel_1' has an invalid initial node ''
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/scopes/arc_cannon.swf: File not found while loading swf:scopes/arc_cannon
!!!! Spawn - 'interact/use_panel_5633' has an invalid initial node ''
!!!! Spawn - 'interact/use_panel_5634' has an invalid initial node ''
!!!! Spawn - 'interact/use_panel_5655' has an invalid initial node ''
RestartRenderThread called and renderer is not synced
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5383]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5375]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5346]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5350]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5318]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5322]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5310]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5288]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5273]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5262]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5194]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5174]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5166]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5146]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5137]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5094]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5098]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5071]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5063]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5036]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5040]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5003]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_4966]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_4951]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_4892]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_4896]
RestartRenderThread called and renderer is not synced
---------- idRenderWorldLocal::SpecificationComplete ----------
OpenCachedPagesFile: X:\Games\DOOM\virtualtextures\maps\game\sp\argent_tower\argent_tower.pages
819 pages locked in X:\Games\DOOM\virtualtextures\maps\game\sp\argent_tower\argent_tower.pages
 0.6 seconds to load and lock 819 pages
(idRenderWorldLocal::SpecificationComplete) Built shadow occlusion buffers for 124 lights. (118.68ms)
--------------------------------------
Unknown command 'sys_dumpMemory'
Map loaded in 4.17 seconds.
AllocGame took 4.2660 seconds.
idMenuShellLocal::InitializeManager: GAME
Executing xb_default.cfg for device #0...
 6.8 seconds for game initialization
 6.8 total seconds for map load
 0.0 seconds for PRELOAD_MATERIAL_LIST
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
idDeclOverrideManager::OverrideLoadedDecls() 0 milliseconds to override 0 decls.
8.1 seconds to load game/sp/argent_tower/argent_tower
idLoadScreen::LevelLoadCompleted()
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance 
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance 
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance 
Menumanager_Shell Activate Took 6.1965 MS
ENCOUNTER COMMENT: Mancubus IntroMenumanager_Shell Activate Took 5.6929 MS
Dynamic Visibility Blocker (tower_mid_misc_dynamic_vis_blocker_1) is Blocking!
ENCOUNTER COMMENT: Initial Imps and SoldiersMenumanager_Shell Activate Took 5.8024 MS
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
missing state hands_front in subweb falter of zion/characters/monsters/mancubus_cyber
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
ENCOUNTER COMMENT: Tower MancubiENCOUNTER COMMENT: Imps and SoldiersAI tower_base_ai_demon_imp_1_7303 was in an animweb node for too long, restarting FSM to recover.
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
CheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: chest
FSM_AlertCyclePain:: required tag: not_injured
CheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: left_arm
FSM_AlertCyclePain:: required tag: not_injured
Goregraph Node wound_head does not exist!
Goregraph Node wound_head does not exist!
AI tower_base_ai_demon_imp_1_7378 suffered from catastrophic move error from required delta correction too large!! Restarting fsm ...
idSyncAttack::ExecuteSyncInteractionDecl: Unable to find SyncEntity that satisfies participents tower_base_ai_demon_hellknight_1_7390 and tower_base_ai_hellified_hell_base_1_7319
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
can't find a good pain for ai tower_base_ai_demon_hellknight_1_7390, falling back to twitch
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI tower_base_ai_demon_imp_1_7303 suffered from catastrophic move error from required delta correction too large!! Restarting fsm ...
'weapon/zion/ai/hellified_soldier/laser_sweep' has no weaponEntityDef assigned! Using default weapons/weaponent.
can't find tag root on model zion/characters/monsters/hellknight/base/hellknight.md6, using origin/axis instead
can't find tag root on model zion/characters/monsters/hellknight/base/hellknight.md6, using origin/axis instead
can't find tag root on model zion/characters/monsters/hellknight/base/hellknight.md6, using origin/axis instead
ai tower_base_ai_hellified_hell_base_1_7396 told to set an override blend dest of rifle_combat/run_aim, can't find that animweb state
Goregraph Node wound_head does not exist!
Goregraph Node wound_head does not exist!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI tower_base_ai_demon_imp_1_7311 suffered from catastrophic move error from required delta correction too large!! Restarting fsm ...
missing state hands_front in subweb falter of zion/characters/monsters/mancubus_cyber
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
model 'zion/characters/monsters/mancubus/base/mancubus_cyber.md6' has no damage group containing joint 'origin'
AI tower_base_ai_demon_imp_1_7378 suffered from catastrophic move error from required delta correction too large!! Restarting fsm ...
idGoreComponent::CreateBreakables Invalid Tag Joint  on ai/mancubus 
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
'weapon/zion/ai/hellified_soldier/plasma_slug' has no weaponEntityDef assigned! Using default weapons/weaponent.
Player weapon projectile 'projectile/zion/ai/hellified_soldier/plasma_slug' has projectilePlaysFireSound == true. This will cause multiple fire sounds to be played!
Player weapon projectile 'projectile/zion/ai/hellified_soldier/plasma_slug' has projectilePlaysFireSound == true. This will cause multiple fire sounds to be played!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI tower_base_ai_demon_imp_1_7378 suffered from catastrophic move error from required delta correction too large!! Restarting fsm ...
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
AI tower_base_ai_demon_imp_1_7311 suffered from catastrophic move error from required delta correction too large!! Restarting fsm ...
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
AI tower_base_ai_demon_imp_1_7378 suffered from catastrophic move error from required delta correction too large!! Restarting fsm ...
AI tower_base_ai_demon_imp_1_7378 suffered from catastrophic move error from required delta correction too large!! Restarting fsm ...
CheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: left_leg
FSM_AlertCyclePain:: required tag: not_injured
AI tower_base_ai_demon_imp_1_7815 was in an animweb node for too long, restarting FSM to recover.
ENCOUNTER COMMENT: Rear Mancubus SpawnedENCOUNTER COMMENT: Revenant and Hell Knight ReinforcementsidGUIComponent::Sprite_SetText No Movie Clip
idGUIComponent::Sprite_SetText No Movie Clip
idGUIComponent::Sprite_SetText No Movie Clip
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
can't find tag root on model zion/characters/monsters/mancubus/base/mancubus_cyber.md6, using origin/axis instead
can't find tag root on model zion/characters/monsters/mancubus/base/mancubus_cyber.md6, using origin/axis instead
can't find tag root on model zion/characters/monsters/mancubus/base/mancubus_cyber.md6, using origin/axis instead
can't find tag root on model zion/characters/monsters/mancubus/base/mancubus_cyber.md6, using origin/axis instead
can't find tag root on model zion/characters/monsters/mancubus/base/mancubus_cyber.md6, using origin/axis instead
can't find tag root on model zion/characters/monsters/mancubus/base/mancubus_cyber.md6, using origin/axis instead
can't find tag root on model zion/characters/monsters/mancubus/base/mancubus_cyber.md6, using origin/axis instead
can't find tag  on model zion/characters/monsters/mancubus/base/mancubus_cyber.md6, using origin/axis instead
can't find a good pain for ai tower_base_ai_demon_hellknight_1_7850, falling back to twitch
'weapon/zion/player/sp/heavy_rifle_heavy_ar' has no weaponEntityDef assigned! Using default weapons/weaponent.
idGoreComponent::CreateBreakables Invalid Tag Joint gorefx_head on ai/hellknight 
idGoreComponent::CreateBreakables Invalid Tag Joint gorefx_head on ai/hellknight 
ENCOUNTER COMMENT: Dead, They're All Dead!!Dynamic Visibility Blocker (tower_mid_misc_dynamic_vis_blocker_1) is NOT Blocking
player1 sending interaction IA_USE_RESET to machinations_interact_panels_elevator_call_4!
player1 sending interaction IA_USE_RESET to machinations_interact_panels_elevator_call_mounted_4!
player1 sending interaction IA_USE_RESET to machinations_interact_panels_elevator_call_mounted_4_2!
player1 sending interaction IA_USE_RESET to machinations_interact_panels_elevator_call_3!
player1 sending interaction IA_USE_RESET to machinations_interact_panels_elevator_call_mounted_3!
player1 sending interaction IA_USE_RESET to machinations_interact_panels_elevator_call_mounted_5!
player1 sending interaction IA_USE_RESET to machinations_interact_panels_elevator_call_2!
player1 sending interaction IA_USE_RESET to machinations_interact_panels_elevator_call_mounted_2!
player1 sending interaction IA_USE_RESET to machinations_interact_panels_elevator_call_mounted_6!
Menumanager_Shell Activate Took 3.0326 MS
Found 11685 map entities
Skipped 0 non-production entities
Registered 1 map entities

Entities Spawned in Layers:
  layer/game/sp/argent_tower/base_combat_finished

Active Layers in map:
  layer/game/sp/argent_tower/mid_combat
  layer/game/sp/argent_tower/mid_ring
  layer/game/sp/argent_tower/mid_splitter
  layer/game/sp/argent_tower/tower_interior
  layer/game/sp/argent_tower/base_elevators
  layer/game/sp/argent_tower/mancubus_intro
  layer/game/sp/argent_tower/classic_doom_door
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/apex_narrative
  layer/game/sp/olympia_surface/cp1_obj_2
  layer/game/sp/olympia_surface/crate_secret_post
  layer/game/sp/olympia_surface/cp1_obj_4
  layer/game/sp/olympia_surface/surface1_gorenest1_post
  layer/game/sp/olympia_surface/surface1_modbot_1_post
  layer/game/sp/olympia_surface/arena1_complete
  layer/game/sp/resource_ops/cp_09_after_vega
  layer/game/sp/resource_ops/cp_08a_after_cache
  layer/game/sp/resource_ops/cp_07_whalehead
  layer/game/sp/resource_ops/cp_06_airlock
  layer/game/sp/resource_ops/cp_05a_after_plasma_secret
  layer/game/sp/resource_ops/cp_05b_yellow_door_secret
  layer/game/sp/resource_ops/cp_05_maint_drop_down
  layer/game/sp/resource_ops/cp_04a_post_imp_room
  layer/game/sp/resource_ops/cp_03_locker_room
  layer/game/sp/resource_ops/cp_02_door_to_atrium
  layer/game/sp/intro/bunker_post
  layer/game/sp/intro/gk_intro_post
  layer/game/sp/intro/game_start_post
  layer/game/sp/intro/pistol_post
  layer/game/sp/intro/opening_pre
  layer/game/sp/intro/blue_keycard_post
  layer/game/sp/intro/modbot_1_post
  layer/game/sp/intro/chainsaw_post
  layer/game/sp/resource_ops/vega_sequence_normal
  layer/game/sp/resource_ops/cp_initial
  layer/game/sp/resource_ops/cp_01_maint_bay_door
  layer/game/sp/resource_ops/cp_04_pre_imp_room
  layer/game/sp/resource_ops/cp_08_server_airlock
  layer/game/sp/olympia_surface/play_through_1
  layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post
  layer/game/sp/olympia_surface/surfaces_modbot_1_post
  layer/game/sp/olympia_surface/surface1_gorenest3_post
  layer/game/sp/olympia_surface/argent_cooling_puzzle_complete
  layer/game/sp/olympia_surface/surface1_gorenest2_post
  layer/game/sp/olympia_surface/cp1_obj_3
  layer/game/sp/olympia_surface/surface1_gorenest4_post
  layer/game/sp/olympia_surface/argent_tower_hurt
  layer/game/sp/argent_tower/obj_climb_tower
  layer/game/sp/argent_tower/base_combat_finished
Initializing 1 entities
Spawning 1 entities
Looking at removing 11685 entities
Num Removed: 48
--------------SAVEGAME----------- time: 152997
Game Got call to request savegame
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   isCheckPoint: 1
 arcadeMode: 0
---
Marking request for next frame:
----------END SAVEGAME-----------time: 152997
--------------SAVEGAME----------- time: 152997
SaveCheckPointAndGetFiles
---
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   arcadeMode: 0
---
NULL superscript object in 'tower_exterior_elevator_room_blinds'
checkpoint.dat: size 40080 out of 768000
checkpoint_mapstart.dat: size 7311 out of 30720
level_duration.dat: size 15708 out of 102400
game_duration.dat: size 24615 out of 512000
shell_shared.dat: size 33914 out of 204800
player_inventory.dat: size 1979 out of 51200
checkpoint_alt.dat: size 0 out of 768000
level_duration_alt.dat: size 0 out of 102400
----------END SAVEGAME-----------time: 152997
--------------SAVEGAME----------- time: 153040
Game saved.
----------END SAVEGAME----------- time: 153040
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idSnapUnlockableManager::Serialize - START
idSnapUnlockableManager::Serialize - END
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idHydraProfileSaves::PushProfileData() Failed to push profile data to Hydra. User not signed into hydra.
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_36]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_42]
Menumanager_Shell Activate Took 5.4425 MS
Menumanager_Shell Activate Took 6.8890 MS
Menumanager_Shell Activate Took 5.2441 MS
Menumanager_Shell Activate Took 5.4685 MS
idGUIComponent::Sprite_SetText No Movie Clip
idGUIComponent::Sprite_SetText No Movie Clip
player1 sending interaction IA_DEACTIVATE to machinations_interact_panels_elevator_call_2!
player1 sending interaction IA_DEACTIVATE to machinations_interact_panels_elevator_call_mounted_2!
player1 sending interaction IA_DEACTIVATE to machinations_interact_panels_elevator_call_mounted_6!
machinations_base_platform_2 sending interaction IA_USE_RESET to machinations_interact_panels_elevator_call_2!
machinations_base_platform_2 sending interaction IA_USE_RESET to machinations_interact_panels_elevator_call_mounted_2!
machinations_base_platform_2 sending interaction IA_USE_RESET to machinations_interact_panels_elevator_call_mounted_6!
Menumanager_Shell Activate Took 5.9338 MS
idAttachmentCollection::AddAttachment - model 'zion/characters/humans/mp_male/mp_uac_striker.md6' has no tag info for 'zion/objects/equipment/pickups/collectible_marine_small.md6'
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
'weapon/zion/player/sp/heavy_rifle_heavy_ar' has no weaponEntityDef assigned! Using default weapons/weaponent.
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
wwise: failed to start sound play_button_rollout id 1460006504 akevent id 1460006504 
Found 11685 map entities
Skipped 0 non-production entities
Registered 89 map entities

Entities Spawned in Layers:
  layer/game/sp/argent_tower/laser_platform
  layer/game/sp/argent_tower/crusher_ring

Active Layers in map:
  layer/game/sp/argent_tower/mid_combat
  layer/game/sp/argent_tower/mid_ring
  layer/game/sp/argent_tower/mid_splitter
  layer/game/sp/argent_tower/tower_interior
  layer/game/sp/argent_tower/base_elevators
  layer/game/sp/argent_tower/mancubus_intro
  layer/game/sp/argent_tower/classic_doom_door
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/olympia_surface/cp1_obj_2
  layer/game/sp/olympia_surface/crate_secret_post
  layer/game/sp/olympia_surface/cp1_obj_4
  layer/game/sp/olympia_surface/surface1_gorenest1_post
  layer/game/sp/olympia_surface/surface1_modbot_1_post
  layer/game/sp/olympia_surface/arena1_complete
  layer/game/sp/resource_ops/cp_09_after_vega
  layer/game/sp/resource_ops/cp_08a_after_cache
  layer/game/sp/resource_ops/cp_07_whalehead
  layer/game/sp/resource_ops/cp_06_airlock
  layer/game/sp/resource_ops/cp_05a_after_plasma_secret
  layer/game/sp/resource_ops/cp_05b_yellow_door_secret
  layer/game/sp/resource_ops/cp_05_maint_drop_down
  layer/game/sp/resource_ops/cp_04a_post_imp_room
  layer/game/sp/resource_ops/cp_03_locker_room
  layer/game/sp/resource_ops/cp_02_door_to_atrium
  layer/game/sp/intro/bunker_post
  layer/game/sp/intro/gk_intro_post
  layer/game/sp/intro/game_start_post
  layer/game/sp/intro/pistol_post
  layer/game/sp/intro/opening_pre
  layer/game/sp/intro/blue_keycard_post
  layer/game/sp/intro/modbot_1_post
  layer/game/sp/intro/chainsaw_post
  layer/game/sp/resource_ops/vega_sequence_normal
  layer/game/sp/resource_ops/cp_initial
  layer/game/sp/resource_ops/cp_01_maint_bay_door
  layer/game/sp/resource_ops/cp_04_pre_imp_room
  layer/game/sp/resource_ops/cp_08_server_airlock
  layer/game/sp/olympia_surface/play_through_1
  layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post
  layer/game/sp/olympia_surface/surfaces_modbot_1_post
  layer/game/sp/olympia_surface/surface1_gorenest3_post
  layer/game/sp/olympia_surface/argent_cooling_puzzle_complete
  layer/game/sp/olympia_surface/surface1_gorenest2_post
  layer/game/sp/olympia_surface/cp1_obj_3
  layer/game/sp/olympia_surface/surface1_gorenest4_post
  layer/game/sp/olympia_surface/argent_tower_hurt
  layer/game/sp/argent_tower/obj_climb_tower
  layer/game/sp/argent_tower/base_combat_finished
  layer/game/sp/argent_tower/crusher_ring
  layer/game/sp/argent_tower/laser_platform
Initializing 89 entities
Spawning 89 entities
--------------SAVEGAME----------- time: 441021
Game Got call to request savegame
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   isCheckPoint: 1
 arcadeMode: 0
---
Marking request for next frame:
----------END SAVEGAME-----------time: 441021
--------------SAVEGAME----------- time: 441021
SaveCheckPointAndGetFiles
---
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 1
   arcadeMode: 0
---
NULL superscript object in 'tower_exterior_elevator_room_blinds'
checkpoint.dat: size 49041 out of 768000
checkpoint_mapstart.dat: size 7485 out of 30720
level_duration.dat: size 16241 out of 102400
game_duration.dat: size 24743 out of 512000
shell_shared.dat: size 33914 out of 204800
player_inventory.dat: size 1979 out of 51200
checkpoint_alt.dat: size 0 out of 768000
level_duration_alt.dat: size 0 out of 102400
----------END SAVEGAME-----------time: 441021
--------------SAVEGAME----------- time: 441045
Game saved.
----------END SAVEGAME----------- time: 441045
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idSnapUnlockableManager::Serialize - START
idSnapUnlockableManager::Serialize - END
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idHydraProfileSaves::PushProfileData() Failed to push profile data to Hydra. User not signed into hydra.
Dynamic Visibility Blocker (tower_mid_misc_dynamic_vis_blocker_1) is Blocking!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
idLCP_Symmetric::RemoveClamped: updating factorization failed
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Goregraph Node wound_head does not exist!
Goregraph Node wound_head does not exist!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Goregraph Node chest_hole does not exist!
Goregraph Node chest_hole does not exist!
AI tower_mid_ai_zombie_hell_base_1_8087 suffered from catastrophic move error from resting in idle anim too long!! Restarting fsm ...
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/plasma_slug' has no weaponEntityDef assigned! Using default weapons/weaponent.
Player weapon projectile 'projectile/zion/ai/hellified_soldier/plasma_slug' has projectilePlaysFireSound == true. This will cause multiple fire sounds to be played!
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
Player weapon projectile 'projectile/zion/ai/hellified_soldier/plasma_slug' has projectilePlaysFireSound == true. This will cause multiple fire sounds to be played!
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
Player weapon projectile 'projectile/zion/ai/hellified_soldier/plasma_slug' has projectilePlaysFireSound == true. This will cause multiple fire sounds to be played!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
idGameLocal::ResizePoolAndReturnEntity Resizing for def breakable/small_gibs_light_blood
idLCP_Symmetric::RemoveClamped: updating factorization failed
'weapon/zion/ai/hellified_soldier/plasma_slug' has no weaponEntityDef assigned! Using default weapons/weaponent.
Player weapon projectile 'projectile/zion/ai/hellified_soldier/plasma_slug' has projectilePlaysFireSound == true. This will cause multiple fire sounds to be played!
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
Player weapon projectile 'projectile/zion/ai/hellified_soldier/plasma_slug' has projectilePlaysFireSound == true. This will cause multiple fire sounds to be played!
Player weapon projectile 'projectile/zion/ai/hellified_soldier/plasma_slug' has projectilePlaysFireSound == true. This will cause multiple fire sounds to be played!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/ai/hellified_soldier/plasma_slug' has no weaponEntityDef assigned! Using default weapons/weaponent.
Player weapon projectile 'projectile/zion/ai/hellified_soldier/plasma_slug' has projectilePlaysFireSound == true. This will cause multiple fire sounds to be played!
AI tower_mid_ai_demon_imp_10_8265 was in an animweb node for too long, restarting FSM to recover.
Player weapon projectile 'projectile/zion/ai/hellified_soldier/plasma_slug' has projectilePlaysFireSound == true. This will cause multiple fire sounds to be played!
Player weapon projectile 'projectile/zion/ai/hellified_soldier/plasma_slug' has projectilePlaysFireSound == true. This will cause multiple fire sounds to be played!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
idGoreComponent::CreateBreakables Invalid Tag Joint  on ai/zombie_hell 
subgraph for pain type falter_light is missing from hellknight
subgraph for pain type falter_light is missing from hellknight
subgraph for pain type falter_light is missing from hellknight
'weapon/zion/ai/hellified_soldier/plasma_slug' has no weaponEntityDef assigned! Using default weapons/weaponent.
Player weapon projectile 'projectile/zion/ai/hellified_soldier/plasma_slug' has projectilePlaysFireSound == true. This will cause multiple fire sounds to be played!
No Damage group was associated with the joint 'hips'. This is the default joint used when a hit test group does not share a joint with any test group.
--------------SAVEGAME----------- time: 510623
Game Got call to request savegame
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 0
   isCheckPoint: 0
 arcadeMode: 0
---
Marking request for next frame:
----------END SAVEGAME-----------time: 510623
'player1' ragdoll starting in solid. Playing death::collapse anim...
Attempting to start a player death sound, but none has been specified.
--------------SAVEGAME----------- time: 510623
SaveCheckPointAndGetFiles
---
   NAME:  AUTOSAVE0
   Persist: 1
   mapStartFile: 0
   arcadeMode: 0
---
level_duration.dat: size 16241 out of 102400
game_duration.dat: size 24837 out of 512000
shell_shared.dat: size 33914 out of 204800
player_inventory.dat: size 1979 out of 51200
checkpoint_alt.dat: size 0 out of 768000
level_duration_alt.dat: size 0 out of 102400
----------END SAVEGAME-----------time: 510623
'weapon/zion/player/sp/heavy_rifle_heavy_ar' has no weaponEntityDef assigned! Using default weapons/weaponent.
--------------SAVEGAME----------- time: 510652
Game saved.
----------END SAVEGAME----------- time: 510652
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idSnapUnlockableManager::Serialize - START
idSnapUnlockableManager::Serialize - END
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idPlayerProfile::Serialize - START
idPlayerProfileShell::InternalSerialize - START
idPlayerProfileShell::InternalSerialize - END
idPlayerProfile::Serialize - END
idHydraProfileSaves::PushProfileData() Failed to push profile data to Hydra. User not signed into hydra.
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
CheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: chest
FSM_AlertCyclePain:: required tag: not_injured
CheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: chest
FSM_AlertCyclePain:: required tag: not_injured
CheckPainAnim - Can't find tags to match damage source
FSM_AlertCyclePain:: required tag: src_melee
FSM_AlertCyclePain:: required tag: chest
FSM_AlertCyclePain:: required tag: not_injured
AI tower_mid_ai_zombie_hell_base_1_8089 decided it had enough of being stuck outside the play space and commited suicide
AI tower_mid_ai_zombie_hell_base_1_8210 decided it had enough of being stuck outside the play space and commited suicide
Modified CVars:
Cvar 'bindset' was modified to '0' 
Cvar 'g_autoEquipNewWeapon' was modified to '1' 
Cvar 'com_skipJoystickRumble' was modified to '0' 
Cvar 'campaign_AllowMenuShellActivation' was modified to '1' 
Cvar 'r_zfar' was modified to '200000' 
Cvar 'r_detailDistance' was modified to '4096' 
Cvar 'swf_dossier_WeaponSelectStick' was modified to '1' 
idGameLocal:Destructor 0000004819287040
--------- Game Map Shutdown ----------
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_65]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_312]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_275]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_280]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_377]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_423]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_376]
------------ Game Shutdown -----------
--------------------------------------
LoadLocalUserUnlockCustomizationToSessionLobby
Sending customization for player 'Player'
[LOBBY_TYPE_GAME] SendLocalDirtyLobbyUserMutableDataToPeers user 0 dirty
[LOBBY_TYPE_GAME] SendLocalDirtyLobbyUserGameMutableDataToPeers user 0 dirty
2020-09-15T05:49:38.086+03:00 LOG: Start Loading game/sp/challenges/ch03
Checking to see if the chunk is installed now
---------- ResetMapHeap ----------
Global heap: Can't HeapWalk() in this configuration
Map heap   : Can't HeapWalk() in this configuration
GlobalMemoryStatus: 15.95GB dwTotalPhys
GlobalMemoryStatus: 10.38GB dwAvailPhys
GlobalMemoryStatus: 5.57GB used phys
GlobalMemoryStatus: 3.73GB used virtual
  0: Realtek HD Audio 2nd output (Realtek High Definition Audio)
     2 channels, 96000 Hz
     Default Console Device, Multimedia Device, Communications Device, and Game Device
  1: Line 1 (Virtual Audio Cable)
     2 channels, 48000 Hz
Using audio device for voice 0
idLoadScreen::LaunchLoadScreen( "game/sp/argent_tower/argent_tower" )
couldn't open file maps/game/sp/argent_tower/argent_tower/argent_tower.bfoliage for read
Couldn't load while loading foliageModel:maps/game/sp/argent_tower/argent_tower/argent_tower.bfoliage
(idStaticShadowGeometrySource::CreateRenderGeometry):
    idVec3          2196757,  25743kB
    idDrawVert        17597,    824kB
    triIndex_t     12507063,  24427kB
    shadowDesc_t       1113,    134kB
    idTriangles        1484,    324kB
    idRnMdSurface      1484,    139kB
    Total                     51594kB
--------- Initializing Game ----------
mapName: game/sp/argent_tower/argent_tower
gameFlags: 284
initialMap: 0
Active layers For Spawn: layer/game/sp/argent_tower/laser_platform layer/game/sp/argent_tower/crusher_ring layer/game/sp/argent_tower/base_combat_finished layer/game/sp/argent_tower/obj_climb_tower layer/game/sp/olympia_surface/argent_tower_hurt layer/game/sp/olympia_surface/surface1_gorenest4_post layer/game/sp/olympia_surface/cp1_obj_3 layer/game/sp/olympia_surface/surface1_gorenest2_post layer/game/sp/olympia_surface/argent_cooling_puzzle_complete layer/game/sp/olympia_surface/surface1_gorenest3_post layer/game/sp/olympia_surface/surfaces_modbot_1_post layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post layer/game/sp/olympia_surface/play_through_1 layer/game/sp/resource_ops/cp_08_server_airlock layer/game/sp/resource_ops/cp_04_pre_imp_room layer/game/sp/resource_ops/cp_01_maint_bay_door layer/game/sp/resource_ops/cp_initial layer/game/sp/resource_ops/vega_sequence_normal layer/game/sp/intro/chainsaw_post layer/game/sp/intro/modbot_1_post layer/game/sp/intro/blue_keycard_post layer/game/sp/intro/opening_pre layer/game/sp/intro/pistol_post layer/game/sp/intro/game_start_post layer/game/sp/intro/gk_intro_post layer/game/sp/intro/bunker_post layer/game/sp/resource_ops/cp_02_door_to_atrium layer/game/sp/resource_ops/cp_03_locker_room layer/game/sp/resource_ops/cp_04a_post_imp_room layer/game/sp/resource_ops/cp_05_maint_drop_down layer/game/sp/resource_ops/cp_05b_yellow_door_secret layer/game/sp/resource_ops/cp_05a_after_plasma_secret layer/game/sp/resource_ops/cp_06_airlock layer/game/sp/resource_ops/cp_07_whalehead layer/game/sp/resource_ops/cp_08a_after_cache layer/game/sp/resource_ops/cp_09_after_vega layer/game/sp/olympia_surface/arena1_complete layer/game/sp/olympia_surface/surface1_modbot_1_post layer/game/sp/olympia_surface/surface1_gorenest1_post layer/game/sp/olympia_surface/cp1_obj_4 layer/game/sp/olympia_surface/crate_secret_post layer/game/sp/olympia_surface/cp1_obj_2 layer/game/sp/argent_tower/cargo_bots layer/game/sp/argent_tower/supershotgun layer/game/sp/argent_tower/classic_doom_door layer/game/sp/argent_tower/mancubus_intro layer/game/sp/argent_tower/base_elevators layer/game/sp/argent_tower/tower_interior layer/game/sp/argent_tower/mid_splitter layer/game/sp/argent_tower/mid_ring layer/game/sp/argent_tower/mid_combat 
numPlayers: 1
gamedate: May 31 2017
game initialized.
idGameLocal:Constructor 00000048178F8040
--------------------------------------
----------- LoadMap(game/sp/argent_tower/argent_tower) ------------
RestartRenderThread called and renderer is not synced
map bounds are (49555.9, 54855.3, 27526.9)
max clip sector is (3097.2, 3428.5, 1720.4)
Spawning world
Worldspawn:  Adding environment, vista/argent_mg_ext
Found 11685 map entities
RestartRenderThread called and renderer is not synced
Skipped 5961 non-production entities
Registered 4843 map entities

Entities Spawned in Layers:
  layer/game/sp/argent_tower/mid_combat
  layer/game/sp/argent_tower/mid_splitter
  layer/game/sp/argent_tower/laser_platform
  layer/game/sp/argent_tower/base_elevators
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/crusher_ring
  layer/game/sp/argent_tower/mid_ring
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/obj_climb_tower
  layer/game/sp/argent_tower/base_combat_finished
  layer/game/sp/argent_tower/tower_interior
  layer/game/sp/argent_tower/classic_doom_door

Active Layers in map:
  layer/game/sp/argent_tower/laser_platform
  layer/game/sp/argent_tower/crusher_ring
  layer/game/sp/argent_tower/base_combat_finished
  layer/game/sp/argent_tower/obj_climb_tower
  layer/game/sp/olympia_surface/argent_tower_hurt
  layer/game/sp/olympia_surface/surface1_gorenest4_post
  layer/game/sp/olympia_surface/cp1_obj_3
  layer/game/sp/olympia_surface/surface1_gorenest2_post
  layer/game/sp/olympia_surface/argent_cooling_puzzle_complete
  layer/game/sp/olympia_surface/surface1_gorenest3_post
  layer/game/sp/olympia_surface/surfaces_modbot_1_post
  layer/game/sp/olympia_surface/surfaces_greenhouse_lights_post
  layer/game/sp/olympia_surface/play_through_1
  layer/game/sp/resource_ops/cp_08_server_airlock
  layer/game/sp/resource_ops/cp_04_pre_imp_room
  layer/game/sp/resource_ops/cp_01_maint_bay_door
  layer/game/sp/resource_ops/cp_initial
  layer/game/sp/resource_ops/vega_sequence_normal
  layer/game/sp/intro/chainsaw_post
  layer/game/sp/intro/modbot_1_post
  layer/game/sp/intro/blue_keycard_post
  layer/game/sp/intro/opening_pre
  layer/game/sp/intro/pistol_post
  layer/game/sp/intro/game_start_post
  layer/game/sp/intro/gk_intro_post
  layer/game/sp/intro/bunker_post
  layer/game/sp/resource_ops/cp_02_door_to_atrium
  layer/game/sp/resource_ops/cp_03_locker_room
  layer/game/sp/resource_ops/cp_04a_post_imp_room
  layer/game/sp/resource_ops/cp_05_maint_drop_down
  layer/game/sp/resource_ops/cp_05b_yellow_door_secret
  layer/game/sp/resource_ops/cp_05a_after_plasma_secret
  layer/game/sp/resource_ops/cp_06_airlock
  layer/game/sp/resource_ops/cp_07_whalehead
  layer/game/sp/resource_ops/cp_08a_after_cache
  layer/game/sp/resource_ops/cp_09_after_vega
  layer/game/sp/olympia_surface/arena1_complete
  layer/game/sp/olympia_surface/surface1_modbot_1_post
  layer/game/sp/olympia_surface/surface1_gorenest1_post
  layer/game/sp/olympia_surface/cp1_obj_4
  layer/game/sp/olympia_surface/crate_secret_post
  layer/game/sp/olympia_surface/cp1_obj_2
  layer/game/sp/argent_tower/cargo_bots
  layer/game/sp/argent_tower/supershotgun
  layer/game/sp/argent_tower/classic_doom_door
  layer/game/sp/argent_tower/mancubus_intro
  layer/game/sp/argent_tower/base_elevators
  layer/game/sp/argent_tower/tower_interior
  layer/game/sp/argent_tower/mid_splitter
  layer/game/sp/argent_tower/mid_ring
  layer/game/sp/argent_tower/mid_combat
Initializing 4843 entities
RestartRenderThread called and renderer is not synced
RestartRenderThread called and renderer is not synced
Spawning 4843 entities
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
TrmFromSubModel: model models/mapobjects/prop/cable_coil_hanging_clip.lwo has too many polygons(18) (max 16).
CompoundTrmFromModel: TrmFromSubModel failed on submodel 0, using that as part of base model. 
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_hellknight_1'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4904'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_4905'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_4906'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4907'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4908'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4909'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_4912'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_4913'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4914'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4915'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4916'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_upper_torso_4917'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_chest_4918'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4919'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4920'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4921'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_mancubus_1'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_revenant_1'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4961'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4962'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4963'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_4968'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage1_4969'!
idEntityDamageComponent::Init - NULL 'entityDamage' decl defined for animated entity 'zion/gore/player/player_hud_broken_stage2_4970'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_demon_imp_1'!
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_base_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_base_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
RestartRenderThread called and renderer is not synced
Combat hint tower_base_info_hint_combat_assault_point_1 has no cover inside it's primitive
Combat hint tower_base_info_hint_combat_assault_point_4 has no cover inside it's primitive
Spawner 'tower_exterior_target_spawn_77' had to search for name in resourcelist 'tower_exterior_ai_demon_imp_3'!
Spawner 'tower_exterior_target_spawn_770' had to search for name in resourcelist 'tower_exterior_ai_demon_imp_low_perc'!
Spawner 'tower_exterior_target_spawn_774' had to search for name in resourcelist 'tower_exterior_ai_demon_hellknight_1'!
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_demon_archvile_1'!
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_exterior_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_exterior_ai_zombie_scientist_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_mid_ai_demon_imp_10'!
Spawner 'tower_mid_target_spawners_spawn_manager_2' had to search for name in resourcelist 'tower_mid_ai_demon_mancubus_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_3' had to search for name in resourcelist 'tower_mid_ai_demon_hellknight_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_4' had to search for name in resourcelist 'tower_mid_ai_demon_revenant_1'!
Spawner 'tower_mid_target_spawners_spawn_manager_5' had to search for name in resourcelist 'tower_mid_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_mid_target_spawners_spawn_manager_6' had to search for name in resourcelist 'tower_mid_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_mid_target_spawners_spawn_manager_7' had to search for name in resourcelist 'tower_mid_ai_zombie_hell_base_1'!
RestartRenderThread called and renderer is not synced
Spawner 'tower_mid_target_spawners_spawn_manager_8' had to search for name in resourcelist 'tower_mid_ai_zombie_hell_base_2'!
Combat hint tower_mid_info_hint_combat_assault_point_16 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_20 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_39 has no cover inside it's primitive
Combat hint tower_mid_info_hint_combat_assault_point_37 has no cover inside it's primitive
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_revenant_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_hellknight_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_mancubus_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_demon_imp_1'!
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'tower_apex_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_apex_ai_zombie_hell_base_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_3' had to search for name in resourcelist 'bridge_ai_demon_imp_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_4' had to search for name in resourcelist 'bridge_ai_zombie_scientist_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_7' had to search for name in resourcelist 'bridge_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_7' had to search for name in resourcelist 'bridge_ai_hellified_marine_rifle_2'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_8' had to search for name in resourcelist 'bridge_ai_demon_hellknight_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_30' had to search for name in resourcelist 'bridge_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_34' had to search for name in resourcelist 'bridge_ai_hellified_marine_shotgunner_1'!
'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_35' had to search for name in resourcelist 'bridge_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'bridge_target_spawn_17' had to search for name in resourcelist 'bridge_ai_demon_hellknight_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'tower_upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'tower_upper_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_demon_hellknight_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_demon_imp_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_zombie_scientist_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_hellified_marine_shotgunner_1'!
'weapon/zion/ai/hellified_soldier/shotgun' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'upper_target_spawners_spawn_manager_1' had to search for name in resourcelist 'upper_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_hellified_marine_rifle_1'!
'weapon/zion/ai/hellified_soldier/plasma' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_zombie_welder_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_zombie_uac_security_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawners_spawn_manager_1' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_revenant_intro_2' had to search for name in resourcelist 'docks_ai_demon_revenant_1'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_revenant_intro_1' had to search for name in resourcelist 'docks_ai_demon_revenant_2'!
Show more than allowed max AI, ignoring Show()
RestartRenderThread called and renderer is not synced
Spawner 'docks_target_spawn_parent_zombies_1' had to search for name in resourcelist 'docks_ai_zombie_welder_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_parent_zombies_1' had to search for name in resourcelist 'docks_ai_zombie_uac_security_2'!
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_17' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
Multiple entities named 'docks_ai_hellified_hell_base_1', new entity renamed to 'docks_ai_hellified_hell_base_1_renamed_5413'
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
Spawner 'docks_target_spawn_18' had to search for name in resourcelist 'docks_ai_hellified_hell_base_1'!
Multiple entities named 'docks_ai_hellified_hell_base_1', new entity renamed to 'docks_ai_hellified_hell_base_1_renamed_5421'
'weapon/zion/ai/hellified_soldier/laser_precision' has no weaponEntityDef assigned! Using default weapons/weaponent.
Show more than allowed max AI, ignoring Show()
RestartRenderThread called and renderer is not synced
idComponentTimeLine references bad entity while loading entity:InitComponents
idComponentTimeLine references bad entity while loading entity:InitComponents
idComponentTimeLine references bad entity while loading entity:InitComponents
RestartRenderThread called and renderer is not synced
SetupPlayer: 0
Health decl not set for idEnvironmentSuit, health functionality might not work!
duplicate singular item 'weapon/zion/player/sp/fists' in give item to player_0
player_0 is missing a threat sensor visual entity, will not have an x-ray skeleton.
idHands::Reset - hands webAnimator decl null
idHands::Init - animweb player/fp_hands has no state throwcookinto in subweb pistol_9mm
AUTOMAP FOG OF WAR: New checkpoint version detected! Yay!
Health decl not set for idEnvironmentSuit, health functionality might not work!
idAttachmentCollection::AddAttachment - model 'zion/characters/humans/mp_male/mp_uac_striker.md6' has no tag info for 'zion/objects/weapons/pistols/pistol.md6'
'weapon/zion/player/sp/pistol' has no weaponEntityDef assigned! Using default weapons/weaponent.
'weapon/zion/player/sp/heavy_rifle_heavy_ar' has no weaponEntityDef assigned! Using default weapons/weaponent.
enabling ABILITY_MOD_DAMAGE_AWARDS_ADRENALINE
enabling EQUIP_INCREASE_DROP_RADIUS
!!!! Unable to find unuseableState 
==== Processing events ====
!!!! Spawn - 'upper_interact_use_panel_1' has an invalid initial node ''
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/hud_bottom.swf: Unrecognized font 'uniwars rg' used in textInstance  while loading swf:hud_bottom
SWF swf/scopes/arc_cannon.swf: File not found while loading swf:scopes/arc_cannon
!!!! Spawn - 'interact/use_panel_5672' has an invalid initial node ''
!!!! Spawn - 'interact/use_panel_5673' has an invalid initial node ''
!!!! Spawn - 'interact/use_panel_5694' has an invalid initial node ''
RestartRenderThread called and renderer is not synced
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5425]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5417]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5388]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5392]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5360]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5364]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5352]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5330]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5315]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5304]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5236]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5216]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5208]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5188]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5179]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5136]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5140]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5113]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5105]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5078]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5082]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5045]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_5008]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_4993]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_4934]
idWeaponEntity being deleted from idWeapon destructor: [weapons/weaponent_4938]
---------- idRenderWorldLocal::SpecificationComplete ----------
OpenCachedPagesFile: X:\Games\DOOM\virtualtextures\maps\game\sp\argent_tower\argent_tower.pages
819 pages locked in X:\Games\DOOM\virtualtextures\maps\game\sp\argent_tower\argent_tower.pages
 0.3 seconds to load and lock 819 pages
(idRenderWorldLocal::SpecificationComplete) Built shadow occlusion buffers for 132 lights. (62.27ms)
--------------------------------------
Unknown command 'sys_dumpMemory'
Map loaded in 2.01 seconds.
AllocGame took 2.0550 seconds.
No address, error: 487
No address, error: 487
No address, error: 487
DOOMx64.exe @ 0x72bb5d5d(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x72b1db21(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x72b0e6ed(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x72b87848(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x72826375(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x71758c64(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x72843fd3(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x7282634a(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x72104b44(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x72843fd3(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x7282634a(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x72826e9e(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x7284be33(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x7282beb4(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x72825e4c(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x72826d94(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x72861628(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x715b7aba(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
DOOMx64.exe @ 0x728ea723(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x729270d1(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x72926b8f(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x728f582a(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x728f5402(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x71609962(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
DOOMx64.exe @ 0x72b806a8(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x72b804c2(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x72b802e0(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x728f7980(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64.exe @ 0x7158d06d(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
DOOMx64.exe @ 0x72b6bbfb(  ) +  bytes () : GetGameSystemInterface(  )
KERNEL32.DLL @ 0xbacb13f2(  ) +  bytes () : BaseThreadInitThunk(  )
ntdll.dll @ 0xbd0054f4(  ) +  bytes () : RtlUserThreadStart(  )
FATAL ERROR: Memory corruption before block!

